These games jobs were last updated on 05/03/10. If you are interested in any of them please quote the ref no(s) and send your CV.
Client of Xbox Live.
This is a 3 to 6 months assigment for an experienced concept artist.
Please email me to find out more.
This is the UK office of Xbox Live.
Ideal candidates for this position will have a strong background in games programming, with a breadth of experience in areas such as user experience, Xbox 360 APIs, web services, networking, and video. Such candidates should have a successful track record of working collaboratively with other disciplines such as programme management, design and QA, as well as other developers. Experience developing and shipping a game (disc-based or XBLA) on the Xbox 360 is required, as well as fluent in French.
Requirements for the position include:
- A bachelors degree or equivalent in Computer Science
- Strong software development experience in C/C++
- Lua experience strongly preferred but not required
- Native/fluent French language skills
- Experience shipping at least 1 game title on the Xbox 360 platform
- Solid debugging skills and knowledge of software engineering principles
- Excellent communication skills
- Passion about gaming and online entertainment
Contract initially until June 2010.
This is the UK office of Xbox Live. Ideal candidates for this position will have a strong background in games programming, with a breadth of experience in areas such as gameplay, graphics, 3D maths, content tools, networking and multiplayer. Such candidates should have a successful track record of working collaboratively with designers, animators and artists as well as other developers and QA. Experience developing and shipping a game (disc-based or XBLA) on the Xbox 360 is required.
Requirements for the position include:
- A bachelors degree or equivalent in Computer Science
- Strong software development experience in C/C++
- Lua experience strongly preferred but not required
- Experience shipping at least 1 game title on the Xbox 360 platform
- Applied knowledge of 3D maths
- Solid debugging skills and knowledge of software engineering principles
- Excellent communication skills
- Passion about gaming and online entertainment
Contract initially until June 2010.
This is the UK office of Xbox Live.
We’re looking for an experienced Software Development Engineer in Test (SDE/T) candidate to help deliver applications that will expand LIVE to every entertainment category including television, movies, sports, music, and more. We’re looking for a candidate with a proven track record delivering software and services to a broad audience who is accustomed to working within a very fast-paced, high energy environment.
This SDE/T position will be testing both the Xbox client applications and supporting our partners to test service components delivering deep content to a broad audience. We are looking for an SDET who understands application development but also has experience with the challenges of testing Enterprise level Web Services.
Must have:
- Strong experience testing software across multiple releases
- Solid ability to work in C/C++, C#, SQL, XML, ASP.NET (LUA is a bonus)
- Experience with Enterprise services and database testing
Contract initially until June 2010.
This is the games division of the world's largest software publisher and the producer of the now famous Xbox. Some of the games coming out are well deserving of their pre-release hype; such titles as DOA3, Oddworld: Munch's Oddysee and Halo (among many others) are guaranteed to be instant hits. The SDET focusing on tools will have access to developers, source code, and a myriad of tools enabling direct impact on quality and reliability for a title. The role involves ensuring that all tools and technical/automated testing required are available for the team. Identifying and owning test process, maintaining test schedules and ensuring testing in allocated areas is carried out throughout the testing phase.
Requirements:
- Strong design & coding skills in XML, C/C++ and C#/related .NET technologies. LUA desirable.
- Strong debugging skills and experience driving features from development through release.
- Strong experience of writing automated tests and contributing to automation test frameworks
- Good understanding of threading (object locking etc).
- High capacity to learn new technologies quickly
- Solid problem-solving and analytical skills, a passion to champion product quality, and the desire to work as an integral part of a feature team
- Strong communication and teamwork to partner cross discipline, with emphasis on teams in Redmond.
- Excellent interpersonal and written communication skills; must be proficient in English.
§ Excellent office software skills: Microsoft Word, Excel, Outlook, Visio etc.
- Ability to maintain a positive and professional attitude under pressure while keeping a high level of integrity
- Interest in software testing and video games
- A university degree in computer science or related field
Contract initially until end June 2010.
This is the games division of the world's largest software publisher and the producer of the now famous Xbox. Some of the games coming out are well deserving of their pre-release hype; such titles as DOA3, Oddworld: Munch's Oddysee and Halo (among many others) are guaranteed to be instant hits.
This role will oversee test case creation & testing for given areas in a game. The prime responsibility of the STE is to use testing and expertise to drive effective and efficient testing to raise defects and risks which development can reproduce and fix. The STE will work as a resource identifying and owning test process, maintaining specific test schedule and ensuring testing / reporting in allocated areas are carried out to completion throughout the testing phase.
Requirements:
- Min 1 year expereince in similar role
- Excellent office software skills: Microsoft Word, Excel, Outlook, Visio etc
- Familiar with bug tracking and test case management software solutions
- Self-motivated with a strong work ethic
- Excellent interpersonal and written communication skills
- Must be proficient in English
- Strong analytical and strategic skills
- Professional under pressure while keeping a high level of integrity
- Preferably ISEB/ISTQB qualified
This is a contract role until June, potentially extended until September, maybe until November 2010.
This award winning company is one of the world's leading developers of mobile phone gaming technology and content. Based in London and founded in 1998, the company has an unparalleled track record of innovation and market leadership in this rapidly expanding field.
Our client is currently looking for an experienced Senior/Lead Designer to join the team and work on multiple platforms (iPhone, DS, Wii). This is an excellent opportunity to join a top class studio and work on exciting and varied projects. The successful candidate will have several games already under their belt and be able to demonstrate an excellent understanding of games design for various platforms. They are seeking an individual who is able to adapt quickly to new requirements and platform specifics, whilst demonstrating good design practices. Please contact me for further details.
This central UK games company develops and publishes games for Sony, Nintendo, Microsoft and PCs, as well as multiplayer and world games for internet play. They have been in existence for years and have had many No 1 hits across Europe. They have been voted Publisher of the Year by gaming magazines.
They are currently looking for experienced VFX artists - great package and location, further details to follow.
My client is a young and vibrant games company, dedicated to bring the phenomenal success of online casual gaming sites to mobile devices. They design and develop mobile casual games ourselves. They also build and maintain mobile casual gaming portals, both as 'white-label' services for our clients, as well as for its own brands.
Job Summary and Responsibilities
As the lead Flash mobile games developer, you will be responsible for improving existing Flash game engines and work on the core-scripting of innovative new game concepts. You will supervise the technical side of the games developed by your colleagues and external free-lancers. Obviously, you will also work closely together with our graphical designers and animators for the best game results.
Additionally, you will be contributing to the technical side of R&D, such as expanding on new mobile gaming opportunities based on Flash 10.1 or porting Flash application to iPhone with upcoming CS5. Finally, you will manage technical documentation and reusable software components library.
We require
- In-depth knowledge and experience with Adobe Flash CS4
- In-depth scripting experience in ActionScript 3.0 and 2.0
- A proven track record in designing and building interactive and complex Flash applications
- Good writing and communications skills in English
We also prefer
- Experience in designing Flash games and game-engines for web
- Experience in mobile game design or iPhone applications
- Hands-on familiarity with (integrating) graphics and animations using CS4
Offered
- A competitive salary
- A good benefits package
- Working for a young but growing company in a very dynamic Industry
- Flexible working hours or (partly) working from home can be discussed
Please get in touch for more info!
Our client based in Quebec, Canada, is a progressive gaming company with a fantastic reputation in the industry which rewards its employees with a great salary and excellent benefits including relocation package for those candidates
living abroad or away from Quebec City. The Producers will lead the development of new title from concept to release. You will be charged with managing cross-functional teams to move their product through each stage of development.
The position relies heavily on interpersonal and organizational skills, along with an ability to manage, motivate and provide direction for large, diverse teams.
Given the demands of the job and the nature of the content they will be working with, you must be passionate about video games in a wide variety of genres. You are expected to have and maintain a deep knowledge of industry trends and opportunities.
Experience Requirements
· 3+ years of videogame production experience (Producer level)
· 3+ years leading cross-functional teams
· Proven management experience including: employee selection, employee development, performance management, conflict resolution, team facilitation, motivation and recognition, budgeting, project planning and organizational skills
· Track record of project execution: completing and shipping quality games on time and on budget
· Excellent written and oral communication skills
· Experience with narrative formats (fiction, film, television, drama, sketch comedy) is a plus
· Prior design experience a plus
· Experience with Scrum/Agile development a plus.