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These games jobs were last updated on 19/05/10.This page is for game artist, animator and design jobs in Europe and rest of world - Italy, Spain, France, Germany, Austria, Poland, Czech Republic, Sweden, Holland, Netherlands, Australia Singapore, China, Japan. If you are interested in any of them please quote the ref no(s) and send your CV to Datascope Rest of World.
This company have established themselves as an award winning developer with their first and second game and now highly successful franchise. They are currently working on 2 exciting next gen projects.
I have another excellent opportunity for the more senior artists of you out there.
For full consideration I would need you to the following ( and more =) ) :
Credited Art Director on a minimum of 2 shipped titles on a major platform.
+3 years of gaming industry experience.
Have a Passion for making games.
Excellent understanding of:
Strategic allocation of resources for maximum effect.
Console and PC development processes.
Technology and pipelines.
Potential impact of production-phase change requests on quality, stability and schedule.
Storytelling and game play.
Responsibilities:
Direct and inspire an art team in the creation of a unified vision.
* In co-ordination with the Producer and Development Director ensure game ready assets adhere to the product vision.
Facilitate communication and focus with artists.
Co-ordinate with internal technology groups as it relates to pipeline and process.
Along with the Art Leads ensure the timely delivery of art assets.
Review levels, scenes, lighting effects etc. for maximum impact.
Provide creative input, direction and mentoring / support to Art Leads and Artists.
Work with studio executives and department leads for continual process improvement.
Contribute innovative and original ideas towards all aspects of game production and development.
Our client is dedicated to making a real impact by advancing visual and sound aesthetics on next-generation platforms. They are currently working on two projects for the XBox360, PC and PS3 for one of the industry's top publishers.
This amazing studio would like to hear from talented and passionate 3D animators to work on a high-end action title for the PC, PS3 and Xbox 360.
The focus would be on character action animation and cinematics.
Serious candidates would have at least two years' experience with 3D Max and Motionbuilder and be exceptionally skilled in animating realistic human characters and/or multi-pod fantasy characters. A thorough understanding and application of classic animation principles (staging, timing, and cameras, etc.) is a must, as well as the ability to collaborate and communicate effectively with a wide range of team members and disciplines. Experience with Unreal would be a big plus.
Main duties for the role include: character animation and motion capture clean up for cutscenes and in-game actions, preparing game animations using the Unreal tool set.
Get your reel together!
This company have established themselves as an award winning developer with their first and second game and now highly successful franchise. They are currently working on 2 exciting next gen projects.
I have another excellent opportunity for the more senior artists of you out there.
For full consideration I would need you to the following, and more =) :
Game or Film Industry experience is strongly preferred
Good understanding of anatomy, and representing anatomy in topology
Ability to create all textures needed for creating photorealistic looking humans
Strong knowledge of human body structure and setup for facial animation
Preferably strong knowledge of 3DS Max or Softimage|XSI and Adobe Photoshop
Proficiency in Z-Brush is a huge advantage
Consistently demonstrates an excellent sense for detail
Must be able to adapt to new technologies
Ability to creatively translate concepts, ideas into authentic characters
Good English communication skills.
This company have established themselves as an award winning developer with their first and second game and now highly successful franchise. They are currently working on 2 exciting next gen projects.
I have another excellent opportunity for the more senior artists of you out there.
For full consideration I would need you to the following ( and more =) ) :
Credited Art Director on a minimum of 2 shipped titles on a major platform.
+3 years of gaming industry experience.
Have a Passion for making games.
Excellent understanding of:
Strategic allocation of resources for maximum effect.
Console and PC development processes.
Technology and pipelines.
Potential impact of production-phase change requests on quality, stability and schedule.
Storytelling and game play.
Responsibilities:
Direct and inspire an art team in the creation of a unified vision.
* In co-ordination with the Producer and Development Director ensure game ready assets adhere to the product vision.
Facilitate communication and focus with artists.
Co-ordinate with internal technology groups as it relates to pipeline and process.
Along with the Art Leads ensure the timely delivery of art assets.
Review levels, scenes, lighting effects etc. for maximum impact.
Provide creative input, direction and mentoring / support to Art Leads and Artists.
Work with studio executives and department leads for continual process improvement.
Contribute innovative and original ideas towards all aspects of game production and development.
This is the Australian studio of a major US company who develop, publish, and distribute interactive entertainment software. They are currently working on a high profile project for all three major consoles with pre-production just stating on another title. My client offers a friendly environment and great infrastructure, competitive salaries, stock options, salary packaging, and significant project bonuses.
They are currently looking for an experienced Design Director or Design Lead to join their team, to set and communicate the creative direction for the
studio’s projects. The successful applicant will have a strong proven record in a similar role with extensive experience managing teams of designers working on completed big budget projects for 360 and PS3. Experience of 3rd person action titles would be advantageous. Please contact me for further details.
Making games since 2000, this Amsterdam studio has a proven reputation for creating original AAA titles for high profile publishers. Now working exclusively with an industry leader, on their current and next gen technologies and with a major franchise in the pipeline, they are looking to recruit creative and talented individuals to join their determined and experienced multi-disciplinary game teams. Although the studio employs staff from over a dozen different countries, English is the common working language.
My client requires an outstanding senior environment artist is required to create Next Generation quality pieces.
You'll have the affinity with architecture and environments, and knows the ins and outs of level building for games, such as draw distances, culling, portalisation and lighting.
You will construct environments, set-pieces and props, place buildings and objects, will do set-dressing to make the environment totally realistic, and add dynamic and destructible objects to create interaction
Knowledge of shading, modelling and texturing is essential.
This company is an independent developer with an exclusive agreement to produce up to 3 titles for the next generation of PlayStation.
They are currently looking for an experienced Senior Designer to work on a high profile original IP PS3 project. The studio will offer an excellent salary and package to the right candidate. The successful candidate will have at least 4 years design experience, with at least 2 AAA Xbox or PS2 action/adventure titles to their name, one as a Senior Designer. Experience of 3D software (preferably Maya) and experience of open world style gameplay is necessary.
This is a dedicated game development studio, working on all major entertainment platforms (PS2, Xbox, GBA, PC, Handheld, Web). Their team members have more than ten years of experience in the industry. A fantastic new PS3 title has been signed up hence the new need for top talent.
As the Art Lead will be responsible for managing a team of artists and ensuring this team works to the highest production standards. You will manage workflow, processes and the roadmap for the art team. You will possess leadership qualities. You will be ready to mentor talented artists within our teams and attract more talent.
This is a great opportunity to apply your lead art and managerial skills for a newly signed PS3 project.
Previous next generation experience would be a bonus.
Get you folios ready as more information will follow shortly.
This company is an ambitious new developer in Germany.
As the Art Director you will oversee art production, define problems and provide solutions. Taking an active role in pre-production and planning of the project from the preparation of design documentation, conceptual drawings, reference material and storyboards to the definition and planning of the scope of work - the incumbent ensures high art quality by driving and implementing creative direction.
At least 5 years of experience in the Games Industry is needed
At least one shipped AAA Title as Art Director is also required
Contact me to hear more.
This is Australia’s largest video game developer and a leading independent development studio in the worldwide game development community. Their vision is to cultivate technological and artistic achievement, creating proprietary technologies that facilitate superior game development for both original and licensed properties. The company has proven expertise in developing games for the current gen platforms and is already engaged in working on next gen as well as all handheld platforms. With offices in three cities in Australia, they offer a challenging and rewarding career, but also a great lifestyle opportunity.
To date, they have created ten successful titles on multiple platforms and languages comprising of 37 SKUs.
Requirements:
A basic knowledge or html and php
Experience in Dreamweaver, Multimedia Flash, Illustrator, InDesign, Photoshop, ImageReady or demonstrated equivalent
Responsibilities:
Create quality UI designs according to vision outlined
Ensure that design is consistent with defined visual style for the game
Work with programming and Design teams to facilitate implementation of UI into the project.
Skills & Knowledge:
Exceptional organisational and communication skills
Must be a self-motivated, detail oriented problem solver with a burning desire to contribute to a uniquely creative environment
Ability to create design whilst taking into account technical limitations
A high degree of familiarity with, and an active interest in, computer games and electronic entertainment products of all genres and in particular simulation products
A mind disposed towards creative but practical ideas.
This company is an independent developer with an exclusive agreement to produce up to 3 titles for the next generation of PlayStation.
Required Experience that you have obtained is as follows:-
Proficient with edge loops and latest polygon construction methods
High levels of technical competency in Maya, Photoshop and Zbrush
Understands the technical limitations of character modelling within a
development environment
Character preparation skills modelling, rigging and skinning for animation
Experience with sub skeletons and set driven keys for quality deformation of
characters
Please get in touch if this is you!
Making games since 2000, this Amsterdam studio has a proven reputation for creating original AAA titles for high profile publishers. Now working exclusively with an industry leader, on their current and next gen technologies and with a major franchise in the pipeline, they are looking to recruit creative and talented individuals to join their determined and experienced multi-disciplinary game teams. Although the studio employs staff from over a dozen different countries, English is the common working language.
Our client is currently looking for a thoroughly experienced and enthusiastic senior or regular multiplayer designer. The successful candidate will be responsible for the multiplayer component of their project, steering the development of levels and game mechanics from high-level design to final implementation. They will work withing a team of experienced Designers, and work closely with other departments on all things multiplayer. This is an important role with a fantastic studio.
Requirements:
- Must have worked on the multiplayer component in a professional capacity, designing levels and environments
- Experience in a senior role on at least one shipped title, preferably
- Must have demonstrable experience of designing missions, weapons, player abilities, user interface designs, etc.
- Experience with Maya or MAX (other level editors are a bonus).
- Experience with Adobe Photoshop, scripting languages (LUA a bonus), MS Office and project management tools.
Our client is the worldwide leading provider and pioneer of online games with a number of awards won in the past year for the innovation and creativity.
With their new technologies, they are able to realize new game concepts which contain graphics with a quality similar to that of console games but can still be played without downloading anything.
Our client is both a pioneer and the worldwide leading provider of browser based online games. Based in a fantastic cosmopolitan German city, they are currently seeking an experienced Games Designer to join their team. The Games Designer will be responsible for developing game content and game mechanics, as well as game balancing in their multiplayer games. They will also be responsible for the level and story design.
The successful candidate will have an excellent understanding of the principles of design and the games industry as a whole. They will have experience with programming, scripting and visual design, along with excellent mathematical and analytical skills. Applicants must have at least 1 year's experience developing online games.
German language skills would be advantageous.
Our client is a leading game development studio, currently working on quality titles for the global market. With a fantastic city centre location, this studio is made up of experienced and dedicated developers, working across all major platforms.
They currently require and experienced Senior or Lead Designer to work on an titles on PS3 and Wii. Applicants must have at least 3 years in a Senior role and several published titles. Experience leading a team would be advantageous.
This is Barcelona’s elite international video game developer. The studio team is composed of industry veterans who have collectively released over 10 million units on all current and next-generation platforms. This is a worldwide player developing innovative gaming concepts and breakthrough gaming technologies.
More details to follow.
This is Barcelona’s elite international video game developer. The studio team is composed of industry veterans who have collectively released over 10 million units on all current and next-generation platforms. This is a worldwide player developing innovative gaming concepts and breakthrough gaming technologies.
More details to follow.
Making games since 2000, this Amsterdam studio has a proven reputation for creating original AAA titles for high profile publishers. Now working exclusively with an industry leader, on their current and next gen technologies and with a major franchise in the pipeline, they are looking to recruit creative and talented individuals to join their determined and experienced multi-disciplinary game teams. Although the studio employs staff from over a dozen different countries, English is the common working language.
Our client is looking for an outstanding Senior Level Designer for their forthcoming project. The successulf candidate will have a thorough understanding of the intricacies of level design, create original and compelling missions and act as a mentor to the more junior members of the team.
Requirements:
- At least one published FPS/action title as a Senior Level Designer
- Experience with all stages of game development
- Able to create clear level design documents, as well as building them from scratch without supervision
- Excellent communication skills.
- Strong understanding of current 3D packages and level editors.
This company is an ambitious German developer. It is a financially independent development studio for next generation multiplayer games and exclusively develops its own IP. English is the studio's first language and employees come from all over the world. The work environment is highly creative with the company's ethos being that everyone plays a significant role in the development process, meaning all team members contribute their ideas and are important to the success of the game.
This is a fantastic chance for you oto work on a great title. You will use your 3D skills ·to create curate implementation of concept art and realtime 3d characters.
Professional requirements
· Knowledge of most recent technologies: generation of normal maps with Mudbox or ZBrush, Occlusion Shading etc.
· Knowledge of efficient LowPoly and UV layout techniques
· Artistic abilities are an asset (drawing, anatomy)
· Understanding of limitations and specialties of game assets on different platforms
Personal requirements
· Team player
· Very good communication skills
Get your folio over to me =).
Our client develops and distributes interactive games for all platforms. Their aim is to captivate all computer and video gamers who enjoy and share a passion for thrilling gameplay in modern game worlds. They are a leading supplier of high-end realtime 3D content.
You are needed to create high-quality art assets for game companies all over the world. Compared to working in a dedicated games studio, You must be flexible enough to work on a wide range of titles. Previous outsource experience is highly beneficial.
Your experience:
2+ years professional game art experience
Familiar with the main 2D & 3D packages (3D Max, Maya, Zbrush, AdobeCS)
Well versed in the creation of 3D real-time in game content for games
Traditional art skills and a professional work attitude
Ability to adapt art style from guidelines and client briefings
Able to work within technical and deadline constraints.
This is Australia’s largest video game developer and a leading independent development studio in the worldwide game development community. Their vision is to cultivate technological and artistic achievement, creating proprietary technologies that facilitate superior game development for both original and licensed properties. The company has proven expertise in developing games for the current gen platforms and is already engaged in working on next gen as well as all handheld platforms. With offices in three cities in Australia, they offer a challenging and rewarding career, but also a great lifestyle opportunity.
To date, they have created ten successful titles on multiple platforms and languages comprising of 37 SKUs.
Our client is currently looking for a fantastic Design Director with plenty of experience. The successful candidate will have extensive experience managing a team of designers on AAA games and be comfortable handling multiple projects. They will be responsible for leading the direction of all the design within the studio. They will also be responsible for all the usability testing and training of the design team. Some travel will be required, to industry events etc.
This is Australia’s largest video game developer and a leading independent development studio in the worldwide game development community. Their vision is to cultivate technological and artistic achievement, creating proprietary technologies that facilitate superior game development for both original and licensed properties. The company has proven expertise in developing games for the current gen platforms and is already engaged in working on next gen as well as all handheld platforms. With offices in three cities in Australia, they offer a challenging and rewarding career, but also a great lifestyle opportunity.
To date, they have created ten successful titles on multiple platforms and languages comprising of 37 SKUs.
This is a superb opportunity for an experienced senior level designer to join a successful studio in a sunny climate! The successful candidate will work with a team of level designers and work closely with the Lead Level Designer.
The successful candidate with have 3+ years' experience working as a Level Designer and perferably have some experience managing a small team too. They must have extensive experience with 3rd party level design editors (UnrealEd, Doom Edit etc) or existing in house game development editors as well an ability and understanding of working in a 3D environment.
This is Australia’s largest video game developer and a leading independent development studio in the worldwide game development community. Their vision is to cultivate technological and artistic achievement, creating proprietary technologies that facilitate superior game development for both original and licensed properties. The company has proven expertise in developing games for the current gen platforms and is already engaged in working on next gen as well as all handheld platforms. With offices in three cities in Australia, they offer a challenging and rewarding career, but also a great lifestyle opportunity.
To date, they have created ten successful titles on multiple platforms and languages comprising of 37 SKUs.
This fantastic studio is still currently looking to expand their top team.
Excellent 3D modeling (Optimization, clean meshes, edges flows, functionality etc) and texturing (Optimization, texture size, etc) technical skills
In-Depth knowledge of 3D Studio Max or Maya, Zbrush or similar technologies
Expert knowledge of Adobe Photoshop
Excellent understanding of efficient techniques for game production, on both high and low resolution pipelines
Expert knowledge of UV-mapping techniques; as well as the creation of bump maps and alpha channels to be incorporated into final 3D character models.
Able to Create texture maps painted from scratch and using photo reference materials, layering/compositing
Technically savvy with strong problem solving skills
Ability to work accurately to concept material as well as using imagination to overcome problems or constraints
Solid knowledge of human and animal anatomy, with an eye for accurate proportions, form, and details
Understanding of animation and Rigging skills would be beneficial
Attention to detail is essential and all tasks must be carried out to the highest standard
A willingness and ability to continue learning is essential
Please prepare your high end samples and I can help to move it on from there.
This is Australia’s largest video game developer and a leading independent development studio in the worldwide game development community. Their vision is to cultivate technological and artistic achievement, creating proprietary technologies that facilitate superior game development for both original and licensed properties. The company has proven expertise in developing games for the current gen platforms and is already engaged in working on next gen as well as all handheld platforms. With offices in three cities in Australia, they offer a challenging and rewarding career, but also a great lifestyle opportunity.
To date, they have created ten successful titles on multiple platforms and languages comprising of 37 SKUs.
This fantastic studio is still currently looking to expand their top team.
Excellent 3D modeling (Optimization, clean meshes, edges flows, functionality etc) and texturing (Optimization, texture size, etc) technical skills
In-Depth knowledge of 3D Studio Max or Maya, Zbrush or similar technologies
Expert knowledge of Adobe Photoshop
Excellent understanding of efficient techniques for game production, on both high and low resolution pipelines
Expert knowledge of UV-mapping techniques; as well as the creation of bump maps and alpha channels to be incorporated into final 3D character models.
Able to Create texture maps painted from scratch and using photo reference materials, layering/compositing
Technically savvy with strong problem solving skills
Ability to work accurately to concept material as well as using imagination to overcome problems or constraints
Solid knowledge of human and animal anatomy, with an eye for accurate proportions, form, and details
Understanding of animation and Rigging skills would be beneficial
Attention to detail is essential and all tasks must be carried out to the highest standard
A willingness and ability to continue learning is essential
Please prepare your high end samples and I can help to move it on from there.
Making games since 2000, this Amsterdam studio has a proven reputation for creating original AAA titles for high profile publishers. Now working exclusively with an industry leader, on their current and next gen technologies and with a major franchise in the pipeline, they are looking to recruit creative and talented individuals to join their determined and experienced multi-disciplinary game teams. Although the studio employs staff from over a dozen different countries, English is the common working language.
They are currently looking for an exceptional Senior Games Designer to join their team. The successful candidate will have a pivotal role in formulating the game design.
Requirements:
- At least one published FPS/action title as a Senior Games Designer
- Experience with all stages of game development
- Excellent sense of fun gameplay, with experience in tuning and balancing.
- Strong understanding of UI principles, usability and playability
- Excellent communication skills.
This company has studios in three worldwide locations. It was founded over a decade ago and has established itself as one of the leading companies in the MMO games arena, winning numerous awards and receiving critical acclaim worldwide. The company ethos is about making dreams become a reality. Their working environment is second to none with a very progressive management team who have created an inspiring and challenging environment for talent to thrive in. They are currently on a recruitment drive for top quality talent.
Our client is looking for a Senior Designer to join their Shanghai studio and work on their groundbreaking MMO. The ideal applicant will possess a strong design sense, leadership skills and experience developing an MMO and designing for a microtransaction-based payment model. Only the very best candidates who fill the job spec below will be considered.
Responsibilities:
- Develop concepts, game systems, and game content.
- Balance and adjust gameplay.
- Create and maintain detailed game design documentation
- Implement game content using commercial 3D software and engine tools such as Maya, 3D Studio and Unreal Engine.
Requirements:
- Good English language skills
- 6+ years videogame industry experience with a thorough understanding of all facets of game design.
- Proven success in creating compelling gameplay and developing creative solutions.
- 3+ years design experience on MMO game titles.
- Must possess intimate knowledge of payment models for both casual and hardcore online games.
- Experience developing microtransaction-based online titles a big plus.
- Experience developing an MMO for the Asian market a plus.
There are an independent video games and interactive entertainment developer based in Switzerland. Specialising in innovative products in terms of gameplay, technology and content. Our client is looking for a Senior 3D Artist
Requirements:
* Minimum of 5 years of experience in computer game development
* Significant credited role in at least 3 commercial video game titles
* Strong skills in modelling and texturing
* Several years of experience with the following software: Autodesk Maya, Autodesk 3ds Max or Softimage XSI
* Excellent Adobe Photoshop skills
* Good discipline in following a predefined process
* Ability to work closely with Lead Artist and Art Director
* Must be responsive to deadlines and work well under high pressure
* Excellent verbal and written communication skills
* Fluent in English
Preferable:
* Experience with script programming languages (LUA, Python, ...)
* Knowledge of shader programming (Cg, HLSL, or GLSL).
This is Australia’s largest video game developer and a leading independent development studio in the worldwide game development community. Their vision is to cultivate technological and artistic achievement, creating proprietary technologies that facilitate superior game development for both original and licensed properties. The company has proven expertise in developing games for the current gen platforms and is already engaged in working on next gen as well as all handheld platforms. With offices in three cities in Australia, they offer a challenging and rewarding career, but also a great lifestyle opportunity.
To date, they have created ten successful titles on multiple platforms and languages comprising of 37 SKUs.
This is a superb opportunity for an experienced senior level designer to join a successful studio in a sunny climate! The successful candidate will manage a team of Level Designers and work closely with the Lead Artist, Lead Programmer and Producer.
The successful candidate with have 5+ years' experience working as a Level Designer and have experience managing a team too. They must have extensive experience with 3rd party level design editors (UnrealEd, Doom Edit etc) or existing in house game development editors as well an ability and understanding of working in a 3D environment.
This is Australia’s largest video game developer and a leading independent development studio in the worldwide game development community. Their vision is to cultivate technological and artistic achievement, creating proprietary technologies that facilitate superior game development for both original and licensed properties. The company has proven expertise in developing games for the current gen platforms and is already engaged in working on next gen as well as all handheld platforms. With offices in three cities in Australia, they offer a challenging and rewarding career, but also a great lifestyle opportunity.
To date, they have created ten successful titles on multiple platforms and languages comprising of 37 SKUs.
They are currently looking for a Lead Designer with a minimum three years of professional game development experience in a senior role and experience working on XBox360, PS3 and Wii. Experience in 3D packages, creative writing and scripting languages required.
The Lead Designer will work with the Producer/Publisher to establish, maintain and implement the vision for the game. They will produce and effectively communicate all required design-specific documentation for the project and work closely with the Producer and Publisher to establish, clarify, determine and represent scope and vision.
This company is an independent developer with an exclusive agreement to produce up to 3 titles for the next generation of PlayStation.
This stable studio is looking to carry on releasing top titles, Your Lead animation skills are required.
Required Experience
Proficient with setting up and maintaining animation rigs
High levels of technical competency in both Maya and Motion Builder
Experience of animation pipelines within a game development production
Experience of working with in house tools and console development process
Motion Capture Experience, including successful planning and organised mocap shoots
Accomplished animator with experience of leading a team through at least one AAA title
Contact me fo rmore details.
This is Australia’s largest video game developer and a leading independent development studio in the worldwide game development community. Their vision is to cultivate technological and artistic achievement, creating proprietary technologies that facilitate superior game development for both original and licensed properties. The company has proven expertise in developing games for the current gen platforms and is already engaged in working on next gen as well as all handheld platforms. With offices in three cities in Australia, they offer a challenging and rewarding career, but also a great lifestyle opportunity.
To date, they have created ten successful titles on multiple platforms and languages comprising of 37 SKUs.
Requirements:
3 or more years experience as a technical artist in a games company
Experience developing for platform hardware architecture
A dual basis in programming and art disciplines
Responsibilities:
Knowledge of strengths as well as limitations of the latest consoles as it relates to 3D game art asset creation and rendering techniques.
Understanding and proficiency in using 3D graphics software such as 3DSMAX, MAYA, particularly on an advanced scripting level
Solid technical knowledge of best methods for best results in generating both 2D and 3D art, such as texture file formats and compression methods, modeling methods to achieve quality and performance, and rendering solutions.
Ability to advise on, research and explore a variety of graphics systems and middleware packages to determine both restrictions and capabilities.
Must be an excellent and positive communicator
Must be willing to adapt approach to changing needs within development cycles
Required to have excellent written and verbal skills. Documentation is required.
Must be proactive and results oriented.
Must be willing to share knowledge openly.
Get your great CV over to me and then start packing.
This company is an independent developer with an exclusive agreement to produce up to 3 titles for the next generation of PlayStation.
Required Experience
Proficient with setting up and maintaining animation rigs
High levels of technical competency in both Maya and Motion Builder
Experience of animation pipelines within a game development production
Experience of working with in house tools and console development process
Motion Capture Experience, including successful planning and organised mocap shoots
Accomplished animator with experience of leading a team through at least one AAA title
Contact me fo rmore details.
This is Australia’s largest video game developer and a leading independent development studio in the worldwide game development community. Their vision is to cultivate technological and artistic achievement, creating proprietary technologies that facilitate superior game development for both original and licensed properties. The company has proven expertise in developing games for the current gen platforms and is already engaged in working on next gen as well as all handheld platforms. With offices in three cities in Australia, they offer a challenging and rewarding career, but also a great lifestyle opportunity.
To date, they have created ten successful titles on multiple platforms and languages comprising of 37 SKUs.
This is a superb opportunity for an experienced senior level designer to join a successful studio in a sunny climate! The successful candidate will manage a team of Level Designers and work closely with the Lead Artist, Lead Programmer and Producer.
The successful candidate with have 5+ years' experience working as a Level Designer and have experience managing a team too. They must have extensive experience with 3rd party level design editors (UnrealEd, Doom Edit etc) or existing in house game development editors as well an ability and understanding of working in a 3D environment.
This is Australia’s largest video game developer and a leading independent development studio in the worldwide game development community. Their vision is to cultivate technological and artistic achievement, creating proprietary technologies that facilitate superior game development for both original and licensed properties. The company has proven expertise in developing games for the current gen platforms and is already engaged in working on next gen as well as all handheld platforms. With offices in three cities in Australia, they offer a challenging and rewarding career, but also a great lifestyle opportunity.
To date, they have created ten successful titles on multiple platforms and languages comprising of 37 SKUs.
They currently require an experienced Senior Designer with proven ability to translate high-level concept to detailed mechanic/system design. Applicants must have a minimum 3 years experience in a Senior game design role with at least 1 AAA quality game shipped.
The successful candidate will also have experience in a level design capacity (using level editors) and have an understanding of 3D packages (Maya, 3DSMax). Experience on driving or racing games and experience of scripting are highly desirable. Creative writing and/or professional writing a bonus.