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These games jobs were last updated on 01/03/10.This page is for game artist, animator and design jobs in Europe and rest of world - Italy, Spain, France, Germany, Austria, Poland, Czech Republic, Sweden, Holland, Netherlands, Australia Singapore, China, Japan. If you are interested in any of them please quote the ref no(s) and send your CV to Datascope Rest of World.
There are an independent video games and interactive entertainment developer based in Switzerland. Specialising in innovative products in terms of gameplay, technology and content. Our client is looking for a Senior 3D Artist
Requirements:
* Minimum of 5 years of experience in computer game development
* Significant credited role in at least 3 commercial video game titles
* Strong skills in modelling and texturing
* Several years of experience with the following software: Autodesk Maya, Autodesk 3ds Max or Softimage XSI
* Excellent Adobe Photoshop skills
* Good discipline in following a predefined process
* Ability to work closely with Lead Artist and Art Director
* Must be responsive to deadlines and work well under high pressure
* Excellent verbal and written communication skills
* Fluent in English
Preferable:
* Experience with script programming languages (LUA, Python, ...)
* Knowledge of shader programming (Cg, HLSL, or GLSL).
This company is a privately owned development studio based in Stockholm. They are currently developing a multiplatform game based on their own IP for a leading publisher.
They are currently seeking an experienced VFX Artist to join their team. The successful candidate will work on the development of high-profile projects for PS3 and Xbox 360. The main focus and majority of time will be spent creating, implementing and optimizing particle visual effects. Examples include fire, smoke, explosion trails and sparkle bursts. The ideal candidate feels comfortable in a team environment and is able to deliver compelling special effects for an original IP. . This is a great opportunity for a driven effect artist to be able to help manage, research and evolve the studio's effects pipeline and expertise to create amazing visual effects.
Please contact us for further details.
This is Australia’s largest video game developer and a leading independent development studio in the worldwide game development community. Their vision is to cultivate technological and artistic achievement, creating proprietary technologies that facilitate superior game development for both original and licensed properties. The company has proven expertise in developing games for the current gen platforms and is already engaged in working on next gen as well as all handheld platforms. With offices in three cities in Australia, they offer a challenging and rewarding career, but also a great lifestyle opportunity.
To date, they have created ten successful titles on multiple platforms and languages comprising of 37 SKUs.
This is a superb opportunity for an experienced senior level designer to join a successful studio in a sunny climate! The successful candidate will work with a team of level designers and work closely with the Lead Level Designer.
The successful candidate with have 3+ years' experience working as a Level Designer and perferably have some experience managing a small team too. They must have extensive experience with 3rd party level design editors (UnrealEd, Doom Edit etc) or existing in house game development editors as well an ability and understanding of working in a 3D environment.
This is Australia’s largest video game developer and a leading independent development studio in the worldwide game development community. Their vision is to cultivate technological and artistic achievement, creating proprietary technologies that facilitate superior game development for both original and licensed properties. The company has proven expertise in developing games for the current gen platforms and is already engaged in working on next gen as well as all handheld platforms. With offices in three cities in Australia, they offer a challenging and rewarding career, but also a great lifestyle opportunity.
To date, they have created ten successful titles on multiple platforms and languages comprising of 37 SKUs.
This is a superb opportunity for an experienced senior level designer to join a successful studio in a sunny climate! The successful candidate will manage a team of Level Designers and work closely with the Lead Artist, Lead Programmer and Producer.
The successful candidate with have 5+ years' experience working as a Level Designer and have experience managing a team too. They must have extensive experience with 3rd party level design editors (UnrealEd, Doom Edit etc) or existing in house game development editors as well an ability and understanding of working in a 3D environment.
Making games since 2000, this Amsterdam studio has a proven reputation for creating original AAA titles for high profile publishers. Now working exclusively with an industry leader, on their current and next gen technologies and with a major franchise in the pipeline, they are looking to recruit creative and talented individuals to join their determined and experienced multi-disciplinary game teams. Although the studio employs staff from over a dozen different countries, English is the common working language.
Our client is currently looking for a thoroughly experienced and enthusiastic senior or regular multiplayer designer. The successful candidate will be responsible for the multiplayer component of their project, steering the development of levels and game mechanics from high-level design to final implementation. They will work withing a team of experienced Designers, and work closely with other departments on all things multiplayer. This is an important role with a fantastic studio.
Requirements:
- Must have worked on the multiplayer component in a professional capacity, designing levels and environments
- Experience in a senior role on at least one shipped title, preferably
- Must have demonstrable experience of designing missions, weapons, player abilities, user interface designs, etc.
- Experience with Maya or MAX (other level editors are a bonus).
- Experience with Adobe Photoshop, scripting languages (LUA a bonus), MS Office and project management tools.
This company have established themselves as an award winning developer with their first and second game and now highly successful franchise. They are currently working on 2 exciting next gen projects.
I have another excellent opportunity for the more senior artists of you out there.
For full consideration I would need you to the following ( and more =) ) :
Credited Art Director on a minimum of 2 shipped titles on a major platform.
+3 years of gaming industry experience.
Have a Passion for making games.
Excellent understanding of:
Strategic allocation of resources for maximum effect.
Console and PC development processes.
Technology and pipelines.
Potential impact of production-phase change requests on quality, stability and schedule.
Storytelling and game play.
Responsibilities:
Direct and inspire an art team in the creation of a unified vision.
* In co-ordination with the Producer and Development Director ensure game ready assets adhere to the product vision.
Facilitate communication and focus with artists.
Co-ordinate with internal technology groups as it relates to pipeline and process.
Along with the Art Leads ensure the timely delivery of art assets.
Review levels, scenes, lighting effects etc. for maximum impact.
Provide creative input, direction and mentoring / support to Art Leads and Artists.
Work with studio executives and department leads for continual process improvement.
Contribute innovative and original ideas towards all aspects of game production and development.
This is Australia’s largest video game developer and a leading independent development studio in the worldwide game development community. Their vision is to cultivate technological and artistic achievement, creating proprietary technologies that facilitate superior game development for both original and licensed properties. The company has proven expertise in developing games for the current gen platforms and is already engaged in working on next gen as well as all handheld platforms. With offices in three cities in Australia, they offer a challenging and rewarding career, but also a great lifestyle opportunity.
To date, they have created ten successful titles on multiple platforms and languages comprising of 37 SKUs.
Requirements:
A basic knowledge or html and php
Experience in Dreamweaver, Multimedia Flash, Illustrator, InDesign, Photoshop, ImageReady or demonstrated equivalent
Responsibilities:
Create quality UI designs according to vision outlined
Ensure that design is consistent with defined visual style for the game
Work with programming and Design teams to facilitate implementation of UI into the project.
Skills & Knowledge:
Exceptional organisational and communication skills
Must be a self-motivated, detail oriented problem solver with a burning desire to contribute to a uniquely creative environment
Ability to create design whilst taking into account technical limitations
A high degree of familiarity with, and an active interest in, computer games and electronic entertainment products of all genres and in particular simulation products
A mind disposed towards creative but practical ideas.
This company is an ambitious German developer. It is a financially independent development studio for next generation multiplayer games and exclusively develops its own IP. English is the studio's first language and employees come from all over the world. The work environment is highly creative with the company's ethos being that everyone plays a significant role in the development process, meaning all team members contribute their ideas and are important to the success of the game.
This studio requires your skills to innovate, solve and push the technical/visual limitations for them
Requirements
- Experience with the Unreal Engine 3 editor and tools
- Ability to create visual effect
- Excellent problem solving capabilities
- Excellent knowledge and understanding of cutting edge techniques and tools
- 3+ years production experience with at least one completed development cycles in a similar role
- Fluency in English
Technical Requirements
- Maxscript or equivalent experience
- Knowledge of advanced shader techniques (SM3)
- Working knowledge of MAX and/or other 3D software package Photoshop, Z-brush.
I look forward to your application.
This is Australia’s largest video game developer and a leading independent development studio in the worldwide game development community. Their vision is to cultivate technological and artistic achievement, creating proprietary technologies that facilitate superior game development for both original and licensed properties. The company has proven expertise in developing games for the current gen platforms and is already engaged in working on next gen as well as all handheld platforms. With offices in three cities in Australia, they offer a challenging and rewarding career, but also a great lifestyle opportunity.
To date, they have created ten successful titles on multiple platforms and languages comprising of 37 SKUs.
They are currently looking for a Lead Designer with a minimum three years of professional game development experience in a senior role and experience working on XBox360, PS3 and Wii. Experience in 3D packages, creative writing and scripting languages required.
The Lead Designer will work with the Producer/Publisher to establish, maintain and implement the vision for the game. They will produce and effectively communicate all required design-specific documentation for the project and work closely with the Producer and Publisher to establish, clarify, determine and represent scope and vision.
Making games since 2000, this Amsterdam studio has a proven reputation for creating original AAA titles for high profile publishers. Now working exclusively with an industry leader, on their current and next gen technologies and with a major franchise in the pipeline, they are looking to recruit creative and talented individuals to join their determined and experienced multi-disciplinary game teams. Although the studio employs staff from over a dozen different countries, English is the common working language.
They are currently looking for an exceptional Senior Games Designer to join their team. The successful candidate will have a pivotal role in formulating the game design.
Requirements:
- At least one published FPS/action title as a Senior Games Designer
- Experience with all stages of game development
- Excellent sense of fun gameplay, with experience in tuning and balancing.
- Strong understanding of UI principles, usability and playability
- Excellent communication skills.
This is one of Spain's elite international video game developer. The studio team is composed of industry veterans who have collectively released over 10 million units on all current and next-generation platforms. This is a worldwide player developing innovative gaming concepts and breakthrough gaming technologies.
The role involves, being responsible for the animation process right through from the Motion capture clean up to final in game motions, or to create animations where necessary from scratch.
Skills required:
2 years minimum animation experience.
Thorough understanding of classic animation principles.
Good knowledge and understanding of motion curves.
A good understanding of technical animation knowledge.
Will require good artistic and visualisation skills.
Experience in using Character Studio.
Good character and facial animation skills.
Experience in working with Motion Capture, from motion studio shoots to setup files for in-game characters.
Good knowledge of the Cinematic process.
A good technical understanding of rigging in 3DStudio Max.
Making games since 2000, this Amsterdam studio has a proven reputation for creating original AAA titles for high profile publishers. Now working exclusively with an industry leader, on their current and next gen technologies and with a major franchise in the pipeline, they are looking to recruit creative and talented individuals to join their determined and experienced multi-disciplinary game teams. Although the studio employs staff from over a dozen different countries, English is the common working language.
My client requires an outstanding senior environment artist is required to create Next Generation quality pieces.
You'll have the affinity with architecture and environments, and knows the ins and outs of level building for games, such as draw distances, culling, portalisation and lighting.
You will construct environments, set-pieces and props, place buildings and objects, will do set-dressing to make the environment totally realistic, and add dynamic and destructible objects to create interaction
Knowledge of shading, modelling and texturing is essential.
This company is an ambitious new developer in Germany, they are currently working on an upcoming Multiplayer first person shooter.
Position Requirements
- A realistic approach/style is preferred for this role
- Good understanding of visual communication
- A strong ability of thinking in 3D
- Good use of line, light and shadows
- Experience in developing exceptional presentation materials in black & white, color and physical 3D (mockups, actual models, sculptures etc.)
- Good ability to visually and verbally communicate complex mechanical and emotional concepts
- Ability to work within a style including a style set by another artist/art director
- Excellent drawing and traditional illustration skills in a variety of media.
This studio is a premier producer of games and interactive entertainment for the global market. The company was founded in 1997 and is located in Sweden. With over 120 passionate game developers, They are now continuing to expand to meet the demands of gamers worldwide.
They are currently looking for an experienced Senior/Lead Level Designer to join their team, to oversee the design of all environmental content and ensure that it reflects the game vision and fully utilizes the games’ unique features.
Requirements:
- Experience with open world games development
- Minimum of 3 years of relevant experience as level designer
- Successfully shipped at least one AAA game
- Strong level design skills is a MUST as you will be working close together with the team on the production pipeline
- Must have solid understanding and demonstrated ability to work with Maya, 3DS Max, Unreal or other game authoring package
- Scripting or programming experience preferred
- Experience managing junior level designers.
This is Australia’s largest video game developer and a leading independent development studio in the worldwide game development community. Their vision is to cultivate technological and artistic achievement, creating proprietary technologies that facilitate superior game development for both original and licensed properties. The company has proven expertise in developing games for the current gen platforms and is already engaged in working on next gen as well as all handheld platforms. With offices in three cities in Australia, they offer a challenging and rewarding career, but also a great lifestyle opportunity.
To date, they have created ten successful titles on multiple platforms and languages comprising of 37 SKUs.
This fantastic studio is still currently looking to expand their top team.
Excellent 3D modeling (Optimization, clean meshes, edges flows, functionality etc) and texturing (Optimization, texture size, etc) technical skills
In-Depth knowledge of 3D Studio Max or Maya, Zbrush or similar technologies
Expert knowledge of Adobe Photoshop
Excellent understanding of efficient techniques for game production, on both high and low resolution pipelines
Expert knowledge of UV-mapping techniques; as well as the creation of bump maps and alpha channels to be incorporated into final 3D character models.
Able to Create texture maps painted from scratch and using photo reference materials, layering/compositing
Technically savvy with strong problem solving skills
Ability to work accurately to concept material as well as using imagination to overcome problems or constraints
Solid knowledge of human and animal anatomy, with an eye for accurate proportions, form, and details
Understanding of animation and Rigging skills would be beneficial
Attention to detail is essential and all tasks must be carried out to the highest standard
A willingness and ability to continue learning is essential
Please prepare your high end samples and I can help to move it on from there.
This company is an independent developer with an exclusive agreement to produce up to 3 titles for the next generation of PlayStation.
Required Experience that you have obtained is as follows:-
Proficient with edge loops and latest polygon construction methods
High levels of technical competency in Maya, Photoshop and Zbrush
Understands the technical limitations of character modelling within a
development environment
Character preparation skills modelling, rigging and skinning for animation
Experience with sub skeletons and set driven keys for quality deformation of
characters
Please get in touch if this is you!
This company is an independent developer with an exclusive agreement to produce up to 3 titles for the next generation of PlayStation.
This stable studio is looking to carry on releasing top titles, Your Lead animation skills are required.
Required Experience
Proficient with setting up and maintaining animation rigs
High levels of technical competency in both Maya and Motion Builder
Experience of animation pipelines within a game development production
Experience of working with in house tools and console development process
Motion Capture Experience, including successful planning and organised mocap shoots
Accomplished animator with experience of leading a team through at least one AAA title
Contact me fo rmore details.
This company is based in one of the hippest cultural cities in Northern Europe. It was founded over a decade ago and has established itself as one of the leading companies in the MMO games arena, winning numerous awards and receiving critical acclaim worldwide. The company ethos is about making dreams become a reality. Their working environment is second to none with a very progressive management team who have created an inspiring and challenging environment for talent to thrive in. They are currently on a recruitment drive for top quality talent.
You will be able to create amazing and intricate concept samples that will aid the
model team. Ideally you will have a range of at your disposal, It would be also
good to see some Industrial and Sci Fi work in your portfolio.
Ideally, work with highly realistic drawing skills, with an emphasis on science fiction, mechanical design, functional concept. Star Wars, BattleStar Galactica, Blade Runner, Alien and such are good references in terms of environment design. They are not looking for creatures, monsters or fantasy specialists.
Film/ Games experience and knowledge is a must
I look forward to reviewing your work.
This company is an ambitious German developer. It is a financially independent development studio for next generation multiplayer games and exclusively develops its own IP. English is the studio's first language and employees come from all over the world. The work environment is highly creative with the company's ethos being that everyone plays a significant role in the development process, meaning all team members contribute their ideas and are important to the success of the game.
A Senior Artist is required with the following qualities and skills.
- Vast industry experience and a BA degree in 3D art
- Ability to translate concept and reference artwork into 3D game assets, efficiently and within game engine specifications
- Being familiar with high resolution modeling, next generation shading and texturing techniques, and a high capacity to learn new tools
- Proficiency in 3ds MAX and Photoshop CS, knowledge in Maya is a plus
- Outstanding 3D modeling / texturing skills
You will be skilled in High and Lo poly modelling for this high end AAA title.
This is Australia’s largest video game developer and a leading independent development studio in the worldwide game development community. Their vision is to cultivate technological and artistic achievement, creating proprietary technologies that facilitate superior game development for both original and licensed properties. The company has proven expertise in developing games for the current gen platforms and is already engaged in working on next gen as well as all handheld platforms. With offices in three cities in Australia, they offer a challenging and rewarding career, but also a great lifestyle opportunity.
To date, they have created ten successful titles on multiple platforms and languages comprising of 37 SKUs.
Requirements:
3 or more years experience as a technical artist in a games company
Experience developing for platform hardware architecture
A dual basis in programming and art disciplines
Responsibilities:
Knowledge of strengths as well as limitations of the latest consoles as it relates to 3D game art asset creation and rendering techniques.
Understanding and proficiency in using 3D graphics software such as 3DSMAX, MAYA, particularly on an advanced scripting level
Solid technical knowledge of best methods for best results in generating both 2D and 3D art, such as texture file formats and compression methods, modeling methods to achieve quality and performance, and rendering solutions.
Ability to advise on, research and explore a variety of graphics systems and middleware packages to determine both restrictions and capabilities.
Must be an excellent and positive communicator
Must be willing to adapt approach to changing needs within development cycles
Required to have excellent written and verbal skills. Documentation is required.
Must be proactive and results oriented.
Must be willing to share knowledge openly.
Get your great CV over to me and then start packing.
This company is an independent developer with an exclusive agreement to produce up to 3 titles for the next generation of PlayStation.
Required Experience
Proficient with setting up and maintaining animation rigs
High levels of technical competency in both Maya and Motion Builder
Experience of animation pipelines within a game development production
Experience of working with in house tools and console development process
Motion Capture Experience, including successful planning and organised mocap shoots
Accomplished animator with experience of leading a team through at least one AAA title
Contact me fo rmore details.
This is Australia’s largest video game developer and a leading independent development studio in the worldwide game development community. Their vision is to cultivate technological and artistic achievement, creating proprietary technologies that facilitate superior game development for both original and licensed properties. The company has proven expertise in developing games for the current gen platforms and is already engaged in working on next gen as well as all handheld platforms. With offices in three cities in Australia, they offer a challenging and rewarding career, but also a great lifestyle opportunity.
To date, they have created ten successful titles on multiple platforms and languages comprising of 37 SKUs.
This is a superb opportunity for an experienced senior level designer to join a successful studio in a sunny climate! The successful candidate will manage a team of Level Designers and work closely with the Lead Artist, Lead Programmer and Producer.
The successful candidate with have 5+ years' experience working as a Level Designer and have experience managing a team too. They must have extensive experience with 3rd party level design editors (UnrealEd, Doom Edit etc) or existing in house game development editors as well an ability and understanding of working in a 3D environment.
This is Australia’s largest video game developer and a leading independent development studio in the worldwide game development community. Their vision is to cultivate technological and artistic achievement, creating proprietary technologies that facilitate superior game development for both original and licensed properties. The company has proven expertise in developing games for the current gen platforms and is already engaged in working on next gen as well as all handheld platforms. With offices in three cities in Australia, they offer a challenging and rewarding career, but also a great lifestyle opportunity.
To date, they have created ten successful titles on multiple platforms and languages comprising of 37 SKUs.
They currently require an experienced Senior Designer with proven ability to translate high-level concept to detailed mechanic/system design. Applicants must have a minimum 3 years experience in a Senior game design role with at least 1 AAA quality game shipped.
The successful candidate will also have experience in a level design capacity (using level editors) and have an understanding of 3D packages (Maya, 3DSMax). Experience on driving or racing games and experience of scripting are highly desirable. Creative writing and/or professional writing a bonus.
Making games since 2000, this Amsterdam studio has a proven reputation for creating original AAA titles for high profile publishers. Now working exclusively with an industry leader, on their current and next gen technologies and with a major franchise in the pipeline, they are looking to recruit creative and talented individuals to join their determined and experienced multi-disciplinary game teams. Although the studio employs staff from over a dozen different countries, English is the common working language.
Our client is looking for an outstanding Senior Level Designer for their forthcoming project. The successulf candidate will have a thorough understanding of the intricacies of level design, create original and compelling missions and act as a mentor to the more junior members of the team.
Requirements:
- At least one published FPS/action title as a Senior Level Designer
- Experience with all stages of game development
- Able to create clear level design documents, as well as building them from scratch without supervision
- Excellent communication skills.
- Strong understanding of current 3D packages and level editors.
This studio is a premier producer of games and interactive entertainment for the global market. The company was founded in 1997 and is located in Sweden. With over 120 passionate game developers, They are now continuing to expand to meet the demands of gamers worldwide.
You will be responsible for planning animation tasks and coaching the members of your team while keeping them committed to the project. You will also take an important part on the definition of the animation production pipeline, identifying best practices and optimizing the productivity of your team. You will be responsible for planning and setting up motion capture sessions as required by the project. Finally you will be responsible for the quality of the animations.
Profile:
* A passion to create convincing, well timed animations and with the understanding that gameplay comes first
* Minimum of 3 years of relevant experience in the animation industry
* Successfully shipped at least one AAA game, or demonstrable equivalent experience
* Strong technical skills is a MUST as you will be working close together with engineers to work on the production pipeline
* Ability to learn fast, take initiative with assigned tasks and follow through creative and technical troubleshooting
* Strong communication skills
* Person with good management skills
Qualifications:
* Must have solid understanding and demonstrated ability to work on 3DS MAX, Maya or equivalent 3D Software
* MAXScript or similar scripting language is required
* Must demonstrate initiative and strong problem-solving skills in regard to all types of rigging and animation techniques.
This Swedish company takes a fresh approach to game development, enabling them to optimise their creativity. They are passionate about providing state of the art products. Their in-house Engine is subject to constant evolution. They pride themselves on providing a comfortable and productive working environment.
A full time artist is required to fill this position. This studio has produced some impressive titles and is now looking to produce yet another.
Responsibilities
Create textures for environments and objects
Maintain and create a look and feel that is consistent throughout the game
Skills
Excellent Photoshop skills
Great modelling skills
Excellent eye for detail
Requirements and experience
At least two published game
Several years of professional experience from texturing
I look forward to seeing your CV and samples.
Our client is dedicated to making a real impact by advancing visual and sound aesthetics on next-generation platforms. They are currently working on two projects for the XBox360, PC and PS3 for one of the industry's top publishers. More will follow soon so prepare your demos.