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These games jobs were last updated on 19/05/10. You are on the games artist and animation page which also includes rigging, special effects, film and TV roles. If you are interested in any of them please quote the ref no(s) and send your CV and examples of your work to art@datascope.co.uk.
Graduates - please see our advice on starting your career in games development.
This company are currently working on a third person adventure with all the elements other games only claim to have. They have an informal, creative studio and an excellent benefits package.
This games studio has an opening for your talented environment art skills.
You will be designing, building and texturing the world, have the technical knowledge to achieve great looking results and the skill to get the most from next-gen consoles.
Advanced skills in one or more of the standard industry 3D packages essential. Knowledge of 3DS Max an advantage.
Please accompany the application with links to your portfolio or provide examples of your work.
I look forward to hearing back from you soon.
This company are currently working on a third person adventure with all the elements other games only claim to have. They have an informal, creative studio and an excellent benefits package.
I have seen a great opportunity for a fantastic animator. You are required to produce in-game sequences and cinematics.
They are also looking for animator/riggers to handle setup, assembly and problem-solving with character assets for body and facial animation.
Good technical skills and experience of editing motion capture data, editing of longer sequences with multiple characters and non-mocap animation props is ideal.
All applicants should be fluent in one or more of the major packages with 3ds Max, Character Studio & Motionbuilder experience an advantage.
Get yourt reels ready to send me now.
This company has established a training centre of excellence for the 3D animation and visual effects industries. Catering to the massive and growing demand for highly skilled artists, their courses, created in close consultation with leading companies from around the globe, provide students with the skills vital to a career in computer graphics.
An excellent London based creative studio has a great space for you.
Responsibilities include:
Responding to customer’s training sales enquires.
Tracking leads and opportunities.
Presenting Open Days and conducting one-to-one meetings with customers.
Meeting sales targets.
Updating Training & Recruitment Director on sales activity.
Providing input and feedback on product range and product development.
Reviewing and contributing to training content for website, Newsletters etc.
Identifying, assessing and maintaining external training directory websites.
A basic background in sales would be a great base.
A creative art background would also be beneficial.
This Northern company has been around for almost fifteen years, and has produced hundreds of games during its lifetime. While they have produced games for every major platform, the company is currently concentrating on innovative racing games for consoles.
This is a perfect opportuinity for you to utilise your graphic design skills.
We are looking for creative individuals to join a very successful team to create 'in game' interfaces and Flash animations for a next generation consoles and online video game.
Are you:
·Creative and highly motivated, with a passion for video games
· A passionate Graphic Designer
·In possesion of a strong portfolio of Web and Game Interfaces
·Proficient in Flash, Photoshop and Illustrator.
· Strong sense of animation, with 3d knowledge is an advantage.
· Knowledge of Additional Multimedia software packages is an advantage
· Good interpersonal, communication and organizational skills.
This company are currently working on a third person adventure with all the elements other games only claim to have. They have an informal, creative studio and an excellent benefits package.
I have seen a great opportunity for a fantastic animator. You are required to produce in-game sequences and cinematics.
They are also looking for animator/riggers to handle setup, assembly and problem-solving with character assets for body and facial animation.
Good technical skills and experience of editing motion capture data, editing of longer sequences with multiple characters and non-mocap animation props is ideal.
All applicants should be fluent in one or more of the major packages with 3ds Max, Character Studio & Motionbuilder experience an advantage.
Get yourt reels ready to send me now.
This company was formed in 2001 with the purpose of developing high quality interactive entertainment experiences for consoles, telecom devices and personal data assistants. They are dedicated to the development of a range of titles, including its own brand of football titles, along with new sports, licensed based character productions and original concepts. They are currently working on new PSP and Nintendo DS.
My client is looking for a fantastic studio max
You will be able to show a range of both high end and low poly skills
You will have a strong selection of texture artworks.
Experience is a must as the studio have a strong title that requires fantastic art
Some the more experience and titles to your name the better
Get in touch to hear more.
This independent games company is a leading provider of Massively Multiplayer Online Game technology. They have developed rapidly since launch, led by a managerial team with over 80 years of games experience between them who have formed a team dedicated to producing creative and groundbreaking games while having a good time doing it - a strategy which has seen them deliver a growing number of commercial and critical successes.
My client requires a Technical Artist to work on a AAA Licensed Racing Game,. Your role will be to bridge the gap between art and programming, spanning across multiple projects, identifying potential improvements, and creating various solutions based on the requirements of the artists.
You will be a member of the art team that acts as a liaison between art and code, primarily ensuring the smooth running of asset creation, artist workflow and pipelines. This involves identifying potential improvements, and creating various solutions based on the requirements of the artists.
Contact me to hear more
Closing date 14/04/10.
This central UK games company develops and publishes games for Sony, Nintendo, Microsoft and PCs, as well as multiplayer and world games for internet play. They have been in existence for years and have had many No 1 hits across Europe. They have been voted Publisher of the Year by gaming magazines.
My client is looking to create and communicate the visual style and direction of the product through the use of visual, written and verbal communication with the art team, ensuring product is delivered to a high quality, on budget and schedule.
Main duties and responsibilities:
Management
Lead the art direction of the project.
Support the Lead Artist in the implementation of the design.
Provide leadership and motivation to the art team.
Ensure good communication & coordination between the art and other parts of the team (programming, level design, design, production)
Recommend training requirements for the art team.
Assist with recruitment and selection of staff for art team.
Project Planning
Feel free to get in touch for further information.
This strong team is looking for another key hire.
The studio has a plethora of programmers so you do not need to overly worry about the tech side of this role.
The studio is ideally hoping to develop their own Core Engine.
You will be able to have a strong input with what they use and shape what they do.
Highly experienced company
Experience
· Running a team
· Experience in developing an engine ( at present they’re 3D Studio Max based)
· Environment art production
· Experience in creating high quality 3D assets
· Optimisation experience, high quality work for the PS3 / XBOX 360/PC titles
· Experience of developing high quality games
· Tools maxscript would be great MEL would also be fine.
This central UK games company develops and publishes games for Sony, Nintendo, Microsoft and PCs, as well as multiplayer and world games for internet play. They have been in existence for years and have had many No 1 hits across Europe. They have been voted Publisher of the Year by gaming magazines.
This incredible studio is currently looking to recruit a Lead Technical Artist. You will work closely with the Lead artist to establish the art style and game technology requirements on forthcoming studio titles. Will be able to demonstrate excellent creative and problem solving skills. Good communication skills and group management experience are essential to this role.
For consideration please ensure you fit the following :-
* A solid industry experience, with at least 1 published AAA title.
* Excellent problem solving abilities.
* Excellent art working ability with 3D Max preferred ideally. This will be comoplimented by texturing in Photoshop
* Strong technical knowledge and an understanding of shader development
To apply please get in touch with me.
This company was formed in 2000 with the purpose of developing high quality interactive entertainment experiences for consoles, telecom devices and personal data assistants. They are dedicated to the development of a range of titles, including its own brand of football titles, along with new sports, licensed based character productions and original concepts. They are currently working on new PSP and Nintendo DS.
I have an excellent opportunity for you to showcase your fantastic 2d skills.
From day to day you will be creating amazing assets, graphic user interfaces and detailed textures.
Your solid hands--on games experience is a must.
They have worked on a range of genres so this would be a great chance to add to your existing skills.
Our client is one of the new wave of groundbreaking European Development Studios. Founded in 2002 by a highly talented and experienced team, the award winning company is re-inventing independent development. They employ ambitious people and encourage fun & adventurous lifestyles to deliver fresh, original & innovative console intellectual property for a new mass market audience.
I have an awesome opening for you to show your enthusiasm & creative skills.
The ideal candidate is expected to have proven experience
Responsibilities:
Build 2D/3D interfaces in Max
Create UI animations in Max (After Effects and Flash are a plus)
Problem Solving
3D modeling and texturing
Requirements:
Eye for detail on spacing, layout and typography
Experienced with Max
Experienced Photoshop skills are essential for the creation and export of menu textures
· Technically accomplished/skilled for problem solving complex scenes
· 3D modeling, texturing and animation experience.
My client is looking for a talented, self-motivated individual to raise their creative bar higher. In return for your fantastic assets you will be offered a fantastic working environment with a great team and the opportunity to work on some of the highest profile IP’s in the games world in addition to a number of ground breaking internal projects. They are currently developing great games for PlayStation Network.
They are currently looking for a self motivated and talented senior environment artist who is passionate about game development and looking to bring their own creativity to a variety of projects.
Candidate should meet the following requirements:
Good verbal and written communication skills
Work well in a team
Ability to be able to pick up new tools quickly
Good time management skills
Can give and take both artistic and technical direction
Excellent modelling and texturing skills with excellent knowledge of next-gen techniques
Advanced knowledge of the following programs:
Photoshop
Maya
3D Studio Max
Lets go for it.
Making games since the early 1980s, this ever-expanding company is truly pushing the boundaries of what it means to develop games in the modern era. Now developing for PS3, Xbox 360, Nintendo Wii, and PC, bold steps are producing big results with truly imaginative, truly innovative gaming experiences.
All employees receive an excellent benefits package, including pension, health insurance and a loyalty bonus.
I have a top new role awaiting your reply!
Requirements
An in-depth knowledge of applicable content creation applications such as Maya, Photoshop and Zbrush.
A good knowledge of game development tools and pipelines in such environments as Unreal Engine, CryEngine, Gamebryo
A good overall understanding of the post processing pipeline and the potential hit on fill and frame rates.
Also
An in-depth knowledge of applicable content creation applications such as Maya, Motionbuilder, and FaceFX.
A high level of understanding of animation techniques including rigging, skinning, motion capture, data transfer, retargeting, lip-sync and facial animation.
A good overall understanding of game animation systems such as animation blending, procedural content, animation graphs and game state editing.
Making games since the early 1980s, this ever-expanding company is truly pushing the boundaries of what it means to develop games in the modern era. Now developing for PS3, Xbox 360, Nintendo Wii, and PC, bold steps are producing big results with truly imaginative, truly innovative gaming experiences.
All employees receive an excellent benefits package, including pension, health insurance and a loyalty bonus.
This fantastic studio is currently seeking your Tech animation skills.
You are needed to bridge the gap with your artistic and technical skills.
You will have a full understanding and awareness of art development process and pipelines.
The indusrty standard packages are required as usual.
Contact me directly to get he full rundown.
This independent games company is a leading provider of Massively Multiplayer Online Game technology. They have developed rapidly since launch, led by a managerial team with over 80 years of games experience between them who have formed a team dedicated to producing creative and groundbreaking games while having a good time doing it - a strategy which has seen them deliver a growing number of commercial and critical successes.
This is your chance to work on a new racing title. The ideal candidate will have a solid understanding of all areas of environmental asset creation and worked on at least one shipped title.
You will need :-
Professional games development experience developing for PS3/Xbox 360
4 years + experience Autodesk 3D studio Max
4 years + experience Adobe Photoshop
1 year+ Zbrush
Solid understanding of next Gen techniques
I look forward to seeing your folio of work.
This independent games company is a leading provider of Massively Multiplayer Online Game technology. They have developed rapidly since launch, led by a managerial team with over 80 years of games experience between them who have formed a team dedicated to producing creative and groundbreaking games while having a good time doing it - a strategy which has seen them deliver a growing number of commercial and critical successes.
This is an excellent opportunity for you to bring your Lead Art skills to a strong team.
The ideal candidate will have a solid understanding of all fields within the art team, with particular strengths in either environment or character creation. The candidate should also have experience and confidence in liasing with external publishers.
Responsibilities
Day-to-day management of internal art team.
Work with art director and production team to define key milestones.
Ensure the quality established by the art director remains to the highest standard.
Lead by example, strong communication skills and be able to define clear expectations of the quality of artwork to the team.
Make a significant contribution to the creation of art assets.
Report regularly to the art director with progress updates.
Experience
2 years lead artist experience
7 years experience within the games industry
3 published titles, including one next-gen (PS3/X360)
7 years experience with 3D modelling package, 3D Max, Maya.
Making games since the early 1980s, this ever-expanding company is truly pushing the boundaries of what it means to develop games in the modern era. Now developing for PS3, Xbox 360, Nintendo Wii, and PC, bold steps are producing big results with truly imaginative, truly innovative gaming experiences.
All employees receive an excellent benefits package, including pension, health insurance and a loyalty bonus.
This studio is looking to add to it's winning team.
Your skills will conceptualise and prototype interface functionality, look, and feel.
Create game front end menu systems.
Design and implement console specific front ends and menu systems.
ESSENTIALS:
Menu Flow and Design - Demonstrated interface development with a strong sense of user interface flow and consideration for end-user experience.
2D artwork - The ability to conceptualise and create high quality 2D game art assets using expert skills in industry standard packages such as Adobe Photoshop and Illustrator.
Graphic Design - Specifically the use and application of numerous artistic and professional disciplines which focus on visual communication and presentation. The use of various methods to design, create and combine symbols, images and/or words to create a visual representation of ideas and messages from the game system.
Production disciplines include: -
Layout design.
Typographic design and layout.
Font selection, design and localisation.
Logo and icon design.
Pre-visualisation - The ability to rapidly prototype interface look and flow - primarily using After Effects and supported with industry standard packages such as Flash / Dreamweaver.
Contact me to hear more.
Making games since the early 1980s, this ever-expanding company is truly pushing the boundaries of what it means to develop games in the modern era. Now developing for PS3, Xbox 360, Nintendo Wii, and PC, bold steps are producing big results with truly imaginative, truly innovative gaming experiences.
All employees receive an excellent benefits package, including pension, health insurance and a loyalty bonus.
More will follow soon.
Making games since the early 1980s, this ever-expanding company is truly pushing the boundaries of what it means to develop games in the modern era. Now developing for PS3, Xbox 360, Nintendo Wii, and PC, bold steps are producing big results with truly imaginative, truly innovative gaming experiences.
All employees receive an excellent benefits package, including pension, health insurance and a loyalty bonus.
I have a top new role awaiting your reply!
Requirements
An in-depth knowledge of applicable content creation applications such as Maya, Photoshop and Zbrush.
A good knowledge of game development tools and pipelines in such environments as Unreal Engine, CryEngine, Gamebryo
A good overall understanding of the post processing pipeline and the potential hit on fill and frame rates.
Also
An in-depth knowledge of applicable content creation applications such as Maya, Motionbuilder, and FaceFX.
A high level of understanding of animation techniques including rigging, skinning, motion capture, data transfer, retargeting, lip-sync and facial animation.
A good overall understanding of game animation systems such as animation blending, procedural content, animation graphs and game state editing.
Our client is one of the new wave of groundbreaking European Development Studios. Founded in 2002 by a highly talented and experienced team, the award winning company is re-inventing independent development. They employ ambitious people and encourage fun & adventurous lifestyles to deliver fresh, original & innovative console intellectual property for a new mass market audience.
More details to follow
Qualifications/Attributes
Positive and outgoing personality
Expert knowledge of modern game engines and graphical techniques
Technical expertise in 3DS Max
Excellent knowledge of lighting principles
Good understanding of animation concepts, requirements and processes
Expert in 3DS Max (or Maya) for prototyping and designing SFX
Expert in Adobe Photoshop for texture creation
Good fine art skills
Experience on all next generation consoles
Excellent written and verbal communication skills.
Making games since the early 1980s, this ever-expanding company is truly pushing the boundaries of what it means to develop games in the modern era. Now developing for PS3, Xbox 360, Nintendo Wii, and PC, bold steps are producing big results with truly imaginative, truly innovative gaming experiences.
All employees receive an excellent benefits package, including pension, health insurance and a loyalty bonus.
A great opportunity has arisen with this AAA studio. You will create all aspects of environment artwork where required producing all level models, textures and surfaces within specification and within the allocated time.
DUTIES:
Modelling - Creating 3D models using Maya and Z-Brush.
Texturing - Creating and applying textures.
Surfacing - Creating and applying shaders
I look forward to seeing your excellent samples.
This central UK games company develops and publishes games for Sony, Nintendo, Microsoft and PCs, as well as multiplayer and world games for internet play. They have been in existence for years and have had many No 1 hits across Europe. They have been voted Publisher of the Year by gaming magazines.
Our Client is looking for a dynamic team focussed individual with strong interpersonal skills and a proven management track record. You will have a firm grasp of all aspects of game art production - from the finest aesthetic point and technical glitch to boardroom presentation. You will have amassed industry experience, with at least 1 published AAA title.
You have a keen eye for detail and proficiency in the industry standard packages is required.
You have excellent organisational and planning skills that utilise development process experience.
Ability to work under pressure to tight deadlines and can manage the demands of numerous tasks
Your talents will be competitively rewarded, please get in touch now.
Making games since the early 1980s, this ever-expanding company is truly pushing the boundaries of what it means to develop games in the modern era. They’ve released numerous games on PS2, Xbox and GameCube and one on PSP (plus many PS1 games!) but also now develop for the next generation of consoles; PS3, Xbox 360, Nintendo Wii, as well as for PC.
Big things are happening at this company, everyone is heading in the right direction and the end product is again and again, outstandingly well made.
All employees receive an excellent benefits package, including pension, health insurance and a loyalty bonus.
This is a great chance to produce hyper real atmospheric effects (e.g rain, fog, snow) combat effects (e.g. weapons, damage, blood) and environmental effects (e.g. smoke, electricity, fire).
Demo material should be relevant to the position of Special Effect Artist, including examples of your special effect work preferably by movie file or by screen grabs.
This role is also open to former Environment Artists in the past but have an aptitude for special effects, please send work that demonstrates your passion in this regard.
This central UK games company develops and publishes games for Sony, Nintendo, Microsoft and PCs, as well as multiplayer and world games for internet play. They have been in existence for years and have had many No 1 hits across Europe. They have been voted Publisher of the Year by gaming magazines.
This is a great opportunity to utilise your current graphic art skills
You are proficient with the industry standard packages
You have previous games experience and are ready to work on a hot new AAA title.
Get your latest folio and CV together.
I look forward to hearing back from you.
More information can be provided.
Our client is one of the new wave of groundbreaking European Development Studios. Founded in 2002 by a highly talented and experienced team, the award winning company is re-inventing independent development. They employ ambitious people and encourage fun & adventurous lifestyles to deliver fresh, original & innovative console intellectual property for a new mass market audience.
I have a fantastic opportunity awaiting you.
Responsibilities:
Creating high quality in game animations
Will be required to use motion capture data and hand-keyed animation to produce highly realistic movement for all in-game characters
Key Requirements:
At least 4 years experience in animation or at least 2 published titles
In-depth knowledge of 3D Studio Max / Character Studio
Experience rigging and skinning characters
Experience of working with Motion Capture data
Must have a sound technical understanding of game animation content creation
Strong mentoring skills
Ability to work with all members of the team, liaising with animators, artists, programmers and designers
Additional Preferred Requirements:
Knowledge of Perforce
Knowledge of Maxscripting/doNet scripting
Animation degree or equivalent
TV or film industry candidates will also be considered.
Every single one of the 150 developers at this studio shares a passion for games - it shines through their impressive track record. Their advanced, integrated platform of technology & tools, which they've been evolving for 14 years, helps them maximise the care and attention to detail they put into all aspects of their work as they continue to drive towards their vision: of videogames being the world's premier form of entertainment. They're committed to making innovative, quality games.
They have an exciting, varied crop of current projects and they want talented individuals to work with them. They've got a great work environment based in Cambridge, a fun university city with a good quality of life, and they make sure it's both a stimulating place to work and a meritocracy. They care about career development, encourage ideas and contribution and enthuse their staff to keep improving, whatever their chosen discipline and stage of career - They're big enough to be professional, and flexible enough for everyone to make a difference.
Our client require excellent envirionment artist to encompass a range of genres.
Successful candidates will have a strong interest in gaming, a good working knowledge of 3DS Max, good knowledge in and of low and high poly modelling, UV mapping, texturing and advanced map generation (e.g. normal, specular & parallax). Experience in Photoshop and traditional art skills are highly advantageous.
Artist with excelent non 3D Max skills will also be considered
Industry experience is important but not essential.
We are managing Sony Computer Entertainment's development recruitment in the UK. Their Cambridge Studio, renowned for action adventure games, has won major acclaim for past releases.
Your role will involve the prototype and production of in-game animations and cinematics for a new Move controller game. You will be required to use both motion capture data and hand-keyed animation to produce highly realistic movements for all in game characters.
Job responsibilities:
- Use Autodesk Motionbuilder, Maya and proprietary in house animation tools to create natural, realistic, highly polished animations with minimum supervision
- Collaborate with the Art Director and/or Lead Animator to produce animations that fit the project and franchise style
- Deliver content on schedule and within any technical limitations.
We are managing Sony Computer Entertainment's development recruitment in the UK. Their Cambridge Studio, renowned for action adventure games, has won major acclaim for past releases.
You have the opportunity to work on an exciting new secret title from the start..
Requirements:-
Ability to create Concept Art.
Interest in Storytelling and Gameplay
Solid understanding of technology and pipelines
Demonstrated ability to be proactive and self motivated, work without direct supervision, and present the work of the team and the project in a professional manner.
Capable of balancing a projects creative and visual requirements within schedule and staff limitations.
Demonstrated ability to integrate the creative and technical design processes while ensuring that high production values are never compromised.
Exceptional verbal and written communication skills.
This new independent development studio is made up of passionate and talented team players who are committed to shipping great games, taking full ownership and having fun while doing it. They retain a small family culture which will encourage people's talent, treat people fairly, and reward people well. Their goal is to build a great reputation as an independent studio that ships innovative console games that are both commercially and critically successful.
This is a fantastic opportunity to be an integral member of an efficient games team on a visually impressive brand.
They are seeking experienced, passionate, technically proficient artists who understand the need for great attention to detail, willing to produce the best quality game assets for next gen titles.
It would be a huge bonus if you are a multi-talented Artists who take a huge amount of pride in their work and can bring a variety of skills to the team in addition to their area of speciality.
Requirements
· Proven ability to produce top notch work as an experienced artist (or equivalent role), on at least two shipped games
· A strong technical background using 3dsMax, Photoshop skills, After Effects
· A strong understanding of advanced modelling and texturing techniques and their applications to games.
· The successful candidate will be working with other team members to find solutions to related technical issues.
· Knowledge and understanding of the history/trends of art and design.
This well established studio hasa purpose to create addictive video games. Theuy work across all downloadable formats : XBLA, PSN, Wii-Ware, PC, DSi, PSP and iPhone/iTouch and Next Generation.
My client would require you to animate characters for next-gen games
You need to be technically minded. You will understand the engine requirements and limitations, and keep work optimised accordingly.
You also will have a great ability to :
Rig and animate characters
Export and test work in-game.
Knowledge of the Unreal 3 engine is a plus.
I look forward to seeing your creative reels.
Every single one of the 150 developers at this studio shares a passion for games - it shines through their impressive track record. Their advanced, integrated platform of technology & tools, which they've been evolving for 14 years, helps them maximise the care and attention to detail they put into all aspects of their work as they continue to drive towards their vision: of videogames being the world's premier form of entertainment. Headed by a legend in the industry this leading independent developer has a track record of games that have defined genres, been critically acclaimed and sold many millions of copies. They continue to innovate and are well known for incorporating many technological and game-play firsts. They are currently recruiting to deliver on an exceptionally strong, varied portfolio of 'next gen' projects. They offer a friendly, professional atmosphere and great working environment, are passionate about games and actively encourage individuals to develop both their skills and careers, and influence the company as a whole.
Concept art is a key part of our development pipeline. Our client is looking for concept artists with superb traditional skills who are able to define and communicate a vision for our games and elements within them. They strive to maximise the creative input from our art team, and we currently have projects encompassing a range of genres.
Traditional art skills and extensive experience with Photoshop are essential.
Every single one of the 200 developers at this studio shares a passion for games - it shines through their impressive track record. Their advanced, integrated platform of technology & tools, which they've been evolving for 14 years, helps them maximise the care and attention to detail they put into all aspects of their work as they continue to drive towards their vision: of videogames being the world's premier form of entertainment. They're committed to making innovative, quality games.
They have an exciting, varied crop of current projects and they want talented individuals to work with them. They've got a great work environment based in Cambridge, a fun university city with a good quality of life, and they make sure it's both a stimulating place to work and a meritocracy. They care about career development, encourage ideas and contribution and enthuse their staff to keep improving, whatever their chosen discipline and stage of career - They're big enough to be professional, and flexible enough for everyone to make a difference.
You will be creating the graphical interface for their future AAA title.
You will need to highlight your strong visual design skills, a good sense of motion and experience with Flash, who are used to dealing with both art and design requirements.
Traditional art skills and extensive experience with Photoshop, Flash and Illustrator are essential.
I look forward to seeing your samples.
This award-winning company was founded over a decade ago by one of the games industry's veteran programmers. It is one of the best-known names in the real time strategy genre and is synonymous with high quality, enjoyable games that sell themselves on gameplay, not just technology. This is a great chance to be working for a solid games studio that has a series of hits to it's name.
Requirements:
Visual flare and talent
Experience with interface design
Expert knowledge of Flash
Expert knowledge of Photoshop & After Effects
Working knowledge of 3ds Max
Self motivated, good communicator, good attitude, team-player
Love of interface design and of motion graphics
Ideal:
Proven experience implementing game interfaces
Formal art training
Experience with and broad knowledge of type face design
All round Art ability
I look forward to your application.
Every single one of the 150 developers at this studio shares a passion for games - it shines through their impressive track record. Their advanced, integrated platform of technology & tools, which they've been evolving for 14 years, helps them maximise the care and attention to detail they put into all aspects of their work as they continue to drive towards their vision: of videogames being the world's premier form of entertainment. Headed by a legend in the industry this leading independent developer has a track record of games that have defined genres, been critically acclaimed and sold many millions of copies. They continue to innovate and are well known for incorporating many technological and game-play firsts. They are currently recruiting to deliver on an exceptionally strong, varied portfolio of 'next gen' projects. They offer a friendly, professional atmosphere and great working environment, are passionate about games and actively encourage individuals to develop both their skills and careers, and influence the company as a whole.
Our client is looking for experienced animators with a realistic style to work on a new Action Thriller for next gen consoles.
Successful candidates will possess a passion for animation and a strong interest in gaming, as well as the ability to portray convincing motion of a wide variety of subjects. Animations here are generated in 3D Studio Max and Character Studio - experience of 3DS Max is therefore advantageous. Industry experience is important but not essential, as long as you have examples of high quality work.
My Client has firmly established itself as a world leading developer of Next-Gen racing games and we expect them to continue that heritage with the creation of their forthcoming Next Gen title. Described as an extraordinary fusion of extreme sports and racing that results in a truly unique experience, the game promises to be one of the highlights of 2009.
Now under the ownership of a major global company that self-publishes and licenses a broad portfolio of video games for multiple platforms in all major markets worldwide, this company is almost guaranteed a bright, innovative, and exciting future.
They are interested in graduate computer scientists who have strong visual skills, or production artists with strong technical skills. You should be equally comfortable explaining technical knowledge concepts to artists or translating artistic design into a technical implementation.
Responsibilities:
- Develops content creation tools and pipelines
- Work alongside the art department to provide technical support and workflow improvements
- Codes HLSL/Cg shaders from a variety of different reference materials
Technical Skills:
- Education in Computer Science, Mathematics, Physics or Engineering is desirable
- Ability to program in scripting or high-level languages such as Python, C++, C#, Lua, MEL, Maxscript, HLSL, Cg.
- Good working knowledge of 3D computer graphics including lighting, rendering and modeling
- Experience of user-interface design and an interest in Human-Computer Interaction
Artistic Skills
- An art background, from education and/or work experience, which shows a thorough understanding of visual balance, texture, colour, light and form. A good sense for material properties is necessary
- A good critical eye and the ability to critique others work constructively
- Experience of commercial graphics packages such as Maya, Max or Modo.
My Client has firmly established itself as a world leading developer of Next-Gen racing games and we expect them to continue that heritage with the creation of their forthcoming Next Gen title. Described as an extraordinary fusion of extreme sports and racing that results in a truly unique experience, the game promises to be one of the highlights of 2009.
Now under the ownership of a major global company that self-publishes and licenses a broad portfolio of video games for multiple platforms in all major markets worldwide, this company is almost guaranteed a bright, innovative, and exciting future.
This is the perfect opportunuity waiting for you. As the Lead Animator you'll be responsible for providing technical support for the animation team with understanding of game-specific challenges.
Provides technical support in general for the Character / Rigging / Animation team.
Identifying workflow improvements, providing and directing trouble-shooting efforts for the animation team.
Organize and manage the Character animation team including task trackers and schedules.
Works with Pre Visualization department on cross studio projects and animation needs
Requirements:
At least 5 years experience building, rigging, and animating characters in the role of Character Artist / Animator.
Highly proficient in 2D/3D art packages (3DS Max, Maya, Photoshop, Character Studio).
Exceptional skill in animating bipeds and multi-legged figures, as well as other organic forms.
Contact me to hear more.
My Client has firmly established itself as a world leading developer of Next-Gen racing games and we expect them to continue that heritage with the creation of their forthcoming Next Gen title. Described as an extraordinary fusion of extreme sports and racing that results in a truly unique experience, the game promises to be one of the highlights of 2009.
Now under the ownership of a major global company that self-publishes and licenses a broad portfolio of video games for multiple platforms in all major markets worldwide, this company is almost guaranteed a bright, innovative, and exciting future.
Your experience as a Lead Vehicle Artist is highly sought after. Get in touch if the following rings true for you
Skills range:
5+ years of experience in the games industry, with multiple titles shipped.
Experience working with external art groups.
Exceptional skills at modeling and texturing vehicles at a high level of quality.
Must be able to translate conceptual to 3D, collaborating with other team members such as the Lead and Concept Artists
Experience working with multi-pass shader effects (diffuse maps, specular maps, bump maps, normal maps, etc).
Excellent knowledge of 3D software, preferably Maya.
Excellent knowledge of 2D software such as Photoshop or Painter.
They are leading the creation of the next generation in shared interactive entertainment. This is a fantastic opportunity. They have strong links with film and online gaming platforms. They are currently working on a great secret new project. Get in touch to see what they have under the wraps.
My client require a highly skilled Graphic Designer to visually command their set brief. Ideally you will have a broad skill set from the below ( and more )
UI layout and design
Front End
Concept art ability
Storyboarding
Proficiency with industry standard packages (CS3)
Get in touch now!
We are working closely with this fantastic interactive entertainment developer and publisher headquartered in the U.K. They also have other studios world-wide.
You have a great opportunity to be a part of their creativity and quality.
Are you an outstanding Lead Environmental Artist?
Do you have some next-gen games experience?
I have been briefed on a excellent opportunity that may be of note for you.
You will have the opportunity to be at the forefront that the quality and scale
of our project requires a unique artistic sensibility.
They require an Games Lead that seeks excellence in their artistic endeavours
I look forward to seeing your fantastic samples so contact me to hear more and I
can give you a breakdown.
This flourishing independent games developer, based in North London, has full funding from one of the industries biggest publishers and is actively developing titles for current and next gen consoles.
This top 100 developer is looking to add to its permanent staff. They seek an exceptionally talented lead artist who will be working on the downloadable content of a AAA title on the next generation platforms. This is a hands-on position, meaning the candidate will manage a small team while building environment yourself.
Strong Portfolio with examples of:
High-resolution modelling in Max and/or Z-brush.
Normal mapped game assets.
Environments.
The candidate must have the following experience:
At least 1 published games title.
Strong communicator.
Experience managing a small team.
3DS Max and Photoshop at expert level.
Z-brush experience.
Contact me to hear more.
This privately-funded, independent award winning software development company, has a successful brand of tools and are now expanding their custom solutions business. This studio requires your help to finish a new contract that the team has won.
You are required to complete the architectural modelling to a high standard quickly and efficiently.
High level in 3D studio max are essential
High levels of games / architecture experience is a must
Photo-realistic skills are required
Immediate start for the right person.
Remote working will be considered. I look forward to seeing your samples.
They are an established development studio in Canada. Creating titles for PS3, Xbox 360, Wii and PC. You must be ready to join a team whose sole objective is to be the best in their field!
My client needs a real heavy hitter to work on a title that will allow your to run free with you talents.
Requirements
You are highly proficient in 3D Studio Max and Photoshop
5-6 years of experience
At least 1 project completed as a lead on XBOX 360-PS3 AAA project
You have the ability to create textures in low and high resolution
Experience with ZBrush and/or Mudbox
You must be able to speak French (essential).
Contact me to hear more.
This flourishing independent games developer, based in North London, has full funding from one of the industries biggest publishers and is actively developing titles for current and next gen consoles.
Games Animator
This successful outfit is looking for an exceptionally talented animator who is ready for the challenge of producing a AAA title on the next generation platforms.
For serious consideration you will ideally have the following qualities:
Experienced 3D Animator.
A proven history in games production.
The ability to portray realistic human motion for a AAA next generation title.
An excellent working knowledge of the latest versions of 3ds Max and character studio.
Rigging and skinning skills an advantage, as is experience with the Unreal animation system.
Motion-Builder experience an advantage
I look forward to seeing your new reel.
We are Sony Computer Entertainment's games recruiter. The London office is a world class development studio. It has unrivalled development facilities and offers a creative and stimulating environment coupled with access to the best London has to offer from their Soho office.
This position offers a great opportunity within a high profile SCE project. Please find a brief overview of what would be expected from you.
- Experience with content production pipelines. e.g. scene exporting, DDS creation and light mapping techniques.
- Support experience with knowledge of one or more customer relationship management systems.
- Knowledge of scripting languages such as Lua or Python is very desirable.
- Basic knowledge of a 2D image manipulation tool (Photoshop) is desirable
- Good communication skills, both written and verbal.
- Experience with content production pipelines. e.g. scene exporting, DDS creation and light mapping techniques.
- Support experience with knowledge of one or more customer relationship management systems and source control software applications desirable.
Friendly and approachable attitude, willing to work hard under pressure and be passionate about assisting others. Strong MAXscript experience as well as more pure tools experience and scripting experience is high on the wish list.
We are managing all of Sony Computer Entertainment's games recruitment.
London Studio is one of the UK’s internal development studios for Sony Computer Entertainment Europe. It is a world class development studio with unrivalled development facilities that offer a creative and stimulating environment to work in, coupled with access to the best London has to offer from its base in Soho. This position offers a great opportunity working within the Art team of SCEE London Studio.
The London Studio Art team are looking for a highly motivated VFX artist who can demonstrate experience and enthusiasm for generating game visual effects. This role will focus specifically on the design and creation of visual effects, helping to craft high quality in-game effects for multiple titles.
You will be responsible for the creation of a wide range of visual effect art assets, created within the constraints of the target budget.
You will be responsible for all technical and aesthetic considerations for the project’s visual effects.
You will create final quality visual effects using Maya and proprietary tools.
For serious consideration you must have at least 2 years experience in the games industry and at least one published title
(At least 1 year of experience as a VFX Artist).
Our Client is an entertainment software development company headquartered in London, England, comprising of world-class artists and programmers, united with the single vision of creating the most detailed and authentic products, providing the most immersive and enjoyable gameplay experiences possible.
This great studio requires a GUI artist to design, create and develop user friendly interfaces and to contribute in the creation of UI/HUD design and all round game wrapping at the London-based studio.
Ideally they would like 3+ years games experience with a graphic design background.
Requirements
To create and design 2D/3D art
Create Flash prototype UI flows to demonstrate design concepts
Essential to have an understanding of composition, lighting, colour theory, graphic design, motion graphics and ability to demonstrate strong illustration and layout skills
Must be able to demonstrate understanding of user interface design principles
Knowledge of all relevant software used in design production and post-production
Applicant must possess the following skill set:
Excellent written and verbal communication skills
Work under pressure and meet deadlines
Lets get applying.
We are working with Sony Computer Entertainment's world class development studio in London. It has unrivalled development facilities and offers a creative and stimulating environment coupled with access to the best London has to offer from their Soho office.
This fantastic studio requires your skills to push on their latest projects.
Requirements include:
Production experience with CG characters/Technical Animation
Computer programming/scripting experience (Python, MEL, C++ etc)
Expert understanding of 3D graphics, specialising in animation
Expert knowledge of one or more major 3D animation packages, Maya preferred.
Expert understanding of character and environment setup for animation
Expert knowledge of Animation principles and Kinematics
Understanding of human and creature anatomy
Ability to create realistic and stylised character animation
Efficient, reliable, self motivated, passionate about animation
Excellent organizational, communication, and interpersonal skills.
Contact me to hear more.
Our client, based in the Midlands, are working on a variety of high quality projects from content design for console and web games through to the creation of high-end interactive virtual worlds and environments for online communities. They are currently developing for PlayStation Home.
An excellent opportunity has arisen for you to use your graphic skills.
Reponsibilities include: -
GUI design and implementation
Icon creation and manipulation for user interfaces.
Create graphics for brochures and pitch documents.
Design, creation and development of user-friendly interfaces for games using Photoshop, Illustrator.
Communicating with our dedicated web development and production graphics teams
Specific Skills
Excellent organizational skills.
Ability to work with minimal supervision and work to tight deadlines.
Keen eye for detail and design.
Experience in designing icons.
Experience of 3DSMAX or Maya would be an advantage.
An interest in games would be an advantage.
This is a fantastic client creative design and animation house located in London. My clients creative services include concept art, storyboarding, pre-visualisation, architectural and product visualisation, live action production and post production, motion graphics, user interface design, branding, CGi and visual effects. Visual Effects and Creative for Film and Games.
This is a great opportunity for your skills to design visuals for both In-game HUD and Multiplayer user interfaces for a leading next–gen video game (PS3, Xbox, PC) for a motion design agency based in London.
The role will consist of creating a ‘look and feel’ style guide for our client to implement throughout their product. The candidate will work to a tight deadline and should have good communication and teamwork skills. The role is to work in-house along side our existing dedicated design team.
Skills:
- A natural flair for design and creativity
- Proficient in Adobe Photoshop, Illustrator and After Effects
- Good understanding of typography
- Communicate effectively with colleagues throughout the business
- Excellent time management skills with the ability to deliver high-quality work to timescale and the ability to manage and prioritise own workload.
We are working with Sony Computer Entertainment's world class development studio in London. It has unrivalled development facilities and offers a creative and stimulating environment coupled with access to the best London has to offer from their Soho office.
This is an excellent opportunity to utilise your Lead skills and experience.
We need to show your strong communicator skills.
It’s important that you are committed to training and development of their team - they must be able to demonstrate at interview how they intend to accomplish this.
Some responsibilities include
Creating in game assets to best quality and within the timeframes defined in the schedule.
Assisting and supporting less experienced members of staff in their learning of good work practices, videogame technologies, software, art theory and the overall process of videogame production.
I look forward to seeing your samples.
Get in touch to hear more details.
We are working with Sony Computer Entertainment's world class development studio in London. It has unrivalled development facilities and offers a creative and stimulating environment coupled with access to the best London has to offer from their Soho office.
This is an excellent opportunity to utilise your Lead skills and experience.
We need to show your strong communicator skills.
It’s important that you are committed to training and development of their team - they must be able to demonstrate at interview how they intend to accomplish this.
Some responsibilities include
Creating in game assets to best quality and within the timeframes defined in the schedule.
Assisting and supporting less experienced members of staff in their learning of good work practices, videogame technologies, software, art theory and the overall process of videogame production.
I look forward to seeing your samples.
Get in touch to hear more details.
Our client is a world-leading visual effects company with offices in London, New York and LA. For over 18 years they have been providing pioneering effects solutions to the advertising, music and entertainment industries and since opening they have consistently topped readers’ surveys and peer group polls.
My client is currently looking for a Maya/XSI Generalists.
You will be required to fit in and work autonomously in a fast paced environment. You will have a keen eye for detail, excellent communication skills and technical knowledge while having relevant experience in a commercial, film or TV environment.
They are looking for people who are available to start immediately.
This London studio has an exciting role for an enthusiastic and motivated Pixel Artist to join the Art Department of an award winning industry leader in mobile gambling. You will help to develop and maintain a portfolio of cutting edge client facing casino and other fixed odds and rake based games.
Please find my studios requirements
Essential Skills
A thorough knowledge of Adobe Photoshop/Illustrator/ Flash
Animation skills
Able to adapt to a variety of art styles
An understanding of tiling and compression techniques
Experience working with mobile phones, PDA's or similar handheld devices
Thorough knowledge of creating graphics with limited colour palettes
Knowledge of creating graphics for iPhone (HIG, limitations, common UI elements etc.)
Be able to translate requirements to a design and implement
Attention to detail
Setting and meeting deadlines
Preferable
At least 3 years commercial experience
Experience with online & mobile internet banner design
Some experience with HCI (Human Conputer Interaction)
Good graphic design and layout skills
3D art and animation skills.
Our client is a well known creative marketing communications company offering services across the marketing communications mix. Their services vary from corporate identity and design for print, to direct marketing materials, point of sale, and digital media communications including internet, CGI and applications solutions.
This commercial studios seeks an outstanginf Lead Animator.
You will produce highest quality CGI animation and photo-realistic stills from brief to delivery on time and to budget ensuring brand adherence.
Previous relevant work experience
A least 3-5 years 3D animation skills Discreet 3D studio Max 2010
Lighting, texturing, Rendering, and compositing abilities and extensive
Photoshop skills Production of photo-realistic stills and animations
Contact me to hear more.
This company have established themselves as an award winning developer with their first and second game and now highly successful franchise. They are currently working on 2 exciting next gen projects.
I have another excellent opportunity for the more senior artists of you out there.
For full consideration I would need you to the following ( and more =) ) :
Credited Art Director on a minimum of 2 shipped titles on a major platform.
+3 years of gaming industry experience.
Have a Passion for making games.
Excellent understanding of:
Strategic allocation of resources for maximum effect.
Console and PC development processes.
Technology and pipelines.
Potential impact of production-phase change requests on quality, stability and schedule.
Storytelling and game play.
Responsibilities:
Direct and inspire an art team in the creation of a unified vision.
* In co-ordination with the Producer and Development Director ensure game ready assets adhere to the product vision.
Facilitate communication and focus with artists.
Co-ordinate with internal technology groups as it relates to pipeline and process.
Along with the Art Leads ensure the timely delivery of art assets.
Review levels, scenes, lighting effects etc. for maximum impact.
Provide creative input, direction and mentoring / support to Art Leads and Artists.
Work with studio executives and department leads for continual process improvement.
Contribute innovative and original ideas towards all aspects of game production and development.
This is a fantastic studio that has a space open for your fantastic skills and games background. They are currently developing their next high paced, visually alive title for the next generation consoles and PC's.
My client is looking to create and communicate the visual style and direction of the product through the use of visual, written and verbal communication with the art team, ensuring product is delivered to a high quality, on budget and schedule.
Main duties and responsibilities:
Management
Lead the art direction of the project.
Support the Lead Artist in the implementation of the design.
Provide leadership and motivation to the art team.
Ensure good communication & coordination between the art and other parts of the team (programming, level design, design, production)
Recommend training requirements for the art team.
Assist with recruitment and selection of staff for art team.
Project Planning
Feel free to get in touch for further information.
Our client is the worldwide leading provider and pioneer of online games with a number of awards won in the past year for the innovation and creativity.
With their new technologies, they are able to realise new game concepts which contain graphics with a quality similar to that of console games but can still be played without downloading anything.
» Your responsibilities:
You create graphics in cooperation with the lead artist.
You also create draft/design drawings.
You take care of the maintenance and further development of existing or
new graphics.
» Your qualifications:
You have a degree in graphic design, have completed vocational training
in graphic design, or have comparable practical experience.
You possess sound knowledge of popular graphic design tools
(Photoshop, Illustrator, Flash).
You have a good feel for design, form, color and stylistic diversity.
Your creativity, high motivation level, ability to work under pressure and
distinct capacity for teamwork round off your profile.
This US video game developer and publisher is made up of industry veterans. They are currently working on motion sensor technology. They are also producing console titles for the Microsoft Natal.
The Art Director is responsible for setting the visual direction for the project and communicating that vision to a staff of internal and external artists. This is a hand’s on position. The Art Director will be splitting time between production and visual direction tasks.
Responsibilities:
Review content for consistency with art style and provide clear feedback
Define roles, screen candidates to help build out the art team
Contribute to a collaborative environment with all disciplines, including design and engineering
Manage and contribute to the UI design and art creation
Qualifications:
Prior experience as an Art Director and UI designer
8+ years professional experience as an artist in the games industry
At least 1 shipped game title on next-gen consoles
3+ years management experience
Conceptual art, 2D and 3D art production skills
Proficiency in Photoshop, Illustrator, Flash, Maya (or equivalents)
Experience working with outsourced art teams and art integration
Plusses:
Experience with Natural Motion’s Morpheme engine is a major plus
Experience with Emergent's Gamebryo engine is a major plus.
Our client is dedicated to making a real impact by advancing visual and sound aesthetics on next-generation platforms. They are currently working on two projects for the XBox360, PC and PS3 for one of the industry's top publishers.
This amazing studio would like to hear from talented and passionate 3D animators to work on a high-end action title for the PC, PS3 and Xbox 360.
The focus would be on character action animation and cinematics.
Serious candidates would have at least two years' experience with 3D Max and Motionbuilder and be exceptionally skilled in animating realistic human characters and/or multi-pod fantasy characters. A thorough understanding and application of classic animation principles (staging, timing, and cameras, etc.) is a must, as well as the ability to collaborate and communicate effectively with a wide range of team members and disciplines. Experience with Unreal would be a big plus.
Main duties for the role include: character animation and motion capture clean up for cutscenes and in-game actions, preparing game animations using the Unreal tool set.
Get your reel together!
This company have established themselves as an award winning developer with their first and second game and now highly successful franchise. They are currently working on 2 exciting next gen projects.
I have another excellent opportunity for the more senior artists of you out there.
For full consideration I would need you to the following, and more =) :
Game or Film Industry experience is strongly preferred
Good understanding of anatomy, and representing anatomy in topology
Ability to create all textures needed for creating photorealistic looking humans
Strong knowledge of human body structure and setup for facial animation
Preferably strong knowledge of 3DS Max or Softimage|XSI and Adobe Photoshop
Proficiency in Z-Brush is a huge advantage
Consistently demonstrates an excellent sense for detail
Must be able to adapt to new technologies
Ability to creatively translate concepts, ideas into authentic characters
Good English communication skills.
This company have established themselves as an award winning developer with their first and second game and now highly successful franchise. They are currently working on 2 exciting next gen projects.
I have another excellent opportunity for the more senior artists of you out there.
For full consideration I would need you to the following ( and more =) ) :
Credited Art Director on a minimum of 2 shipped titles on a major platform.
+3 years of gaming industry experience.
Have a Passion for making games.
Excellent understanding of:
Strategic allocation of resources for maximum effect.
Console and PC development processes.
Technology and pipelines.
Potential impact of production-phase change requests on quality, stability and schedule.
Storytelling and game play.
Responsibilities:
Direct and inspire an art team in the creation of a unified vision.
* In co-ordination with the Producer and Development Director ensure game ready assets adhere to the product vision.
Facilitate communication and focus with artists.
Co-ordinate with internal technology groups as it relates to pipeline and process.
Along with the Art Leads ensure the timely delivery of art assets.
Review levels, scenes, lighting effects etc. for maximum impact.
Provide creative input, direction and mentoring / support to Art Leads and Artists.
Work with studio executives and department leads for continual process improvement.
Contribute innovative and original ideas towards all aspects of game production and development.
Making games since 2000, this Amsterdam studio has a proven reputation for creating original AAA titles for high profile publishers. Now working exclusively with an industry leader, on their current and next gen technologies and with a major franchise in the pipeline, they are looking to recruit creative and talented individuals to join their determined and experienced multi-disciplinary game teams. Although the studio employs staff from over a dozen different countries, English is the common working language.
My client requires an outstanding senior environment artist is required to create Next Generation quality pieces.
You'll have the affinity with architecture and environments, and knows the ins and outs of level building for games, such as draw distances, culling, portalisation and lighting.
You will construct environments, set-pieces and props, place buildings and objects, will do set-dressing to make the environment totally realistic, and add dynamic and destructible objects to create interaction
Knowledge of shading, modelling and texturing is essential.
This is a dedicated game development studio, working on all major entertainment platforms (PS2, Xbox, GBA, PC, Handheld, Web). Their team members have more than ten years of experience in the industry. A fantastic new PS3 title has been signed up hence the new need for top talent.
As the Art Lead will be responsible for managing a team of artists and ensuring this team works to the highest production standards. You will manage workflow, processes and the roadmap for the art team. You will possess leadership qualities. You will be ready to mentor talented artists within our teams and attract more talent.
This is a great opportunity to apply your lead art and managerial skills for a newly signed PS3 project.
Previous next generation experience would be a bonus.
Get you folios ready as more information will follow shortly.
This company is an ambitious new developer in Germany.
As the Art Director you will oversee art production, define problems and provide solutions. Taking an active role in pre-production and planning of the project from the preparation of design documentation, conceptual drawings, reference material and storyboards to the definition and planning of the scope of work - the incumbent ensures high art quality by driving and implementing creative direction.
At least 5 years of experience in the Games Industry is needed
At least one shipped AAA Title as Art Director is also required
Contact me to hear more.
This is Australia’s largest video game developer and a leading independent development studio in the worldwide game development community. Their vision is to cultivate technological and artistic achievement, creating proprietary technologies that facilitate superior game development for both original and licensed properties. The company has proven expertise in developing games for the current gen platforms and is already engaged in working on next gen as well as all handheld platforms. With offices in three cities in Australia, they offer a challenging and rewarding career, but also a great lifestyle opportunity.
To date, they have created ten successful titles on multiple platforms and languages comprising of 37 SKUs.
Requirements:
A basic knowledge or html and php
Experience in Dreamweaver, Multimedia Flash, Illustrator, InDesign, Photoshop, ImageReady or demonstrated equivalent
Responsibilities:
Create quality UI designs according to vision outlined
Ensure that design is consistent with defined visual style for the game
Work with programming and Design teams to facilitate implementation of UI into the project.
Skills & Knowledge:
Exceptional organisational and communication skills
Must be a self-motivated, detail oriented problem solver with a burning desire to contribute to a uniquely creative environment
Ability to create design whilst taking into account technical limitations
A high degree of familiarity with, and an active interest in, computer games and electronic entertainment products of all genres and in particular simulation products
A mind disposed towards creative but practical ideas.
This company is an independent developer with an exclusive agreement to produce up to 3 titles for the next generation of PlayStation.
Required Experience that you have obtained is as follows:-
Proficient with edge loops and latest polygon construction methods
High levels of technical competency in Maya, Photoshop and Zbrush
Understands the technical limitations of character modelling within a
development environment
Character preparation skills modelling, rigging and skinning for animation
Experience with sub skeletons and set driven keys for quality deformation of
characters
Please get in touch if this is you!
This company is a world leading independent developer and publisher of games with a focus on Action Adventure and Massively Multiplayer Online Games (MMOG). Established in 1993, the company has released more than twenty games to date.
This fantastic studio has a vacancy open for you now. You will be working on several games titles. They currently have a great MMO that they would require your skills. You will need some amazing back-end Flash ability and have the work and CV to show this off.
Previous experience is ideal especially in the games market
Your knowledge of back-end Flash is of high priority. This role would be more backend rather than front-end GUI.
The team is expanding and hopes that you could be a part of it.
Our client based in Quebec, Canada, is a progressive gaming company with a fantastic reputation in the industry which rewards its employees with a great salary and excellent benefits including relocation package for those candidates
living abroad or away from Quebec City.
My studio is looking for a fantastic Art Director right now.
Are you looking for a new and different experience?
You would be in charge of defining the visual and artistic style of our games. The ideal applicant will have at least three years of experience as an art director or lead artist.
As an Art Director, the applicant will be in charge of setting the example, elevate the overall quality of the team and demonstrate a passion to define, lead and execute a unified vision for every project of the studio.
Responsibilities
· Define artistic style of the game
· Communicate and ensure the visual components are consistent and coherent with the artistic vision of the game
· Share your knowledge and experience with the artists and production team
· Keep good communication with Art editorial to ensure overall visual quality of the company is met
Requirements
· Excellent knowledge and understanding of the video game development process
· Strong portfolio demonstrating an excellent understanding of both 2D and 3D mediums
· Exceptionally strong management and communication skills
· Proficient in Photoshop,3ds Max 9, and all other graphic-related tools and software
· Strong interpersonal, problem solving and analytical abilities
· Ability to work effectively in both individual and team settings
· Bilingual (English and French) a plus.
This Wellington based company is a game development studio dedicated to producing high quality entertainment titles, bringing together a close-knit team of talented and highly educated specialists, with world class creative and software development skills. Coming from a range of backgrounds, individual Sidhe technical and creative staff have previously worked on complex commercial software applications, and special effects and animation on major motion pictures such as The Frighteners, Contact, and The Lord of the Rings trilogy. The company is an officially licensed developer for Microsoft (Xbox, Xbox 360), Sony Computer Entertainment Europe (PSOne, PS2, PSP, PS3), and Nintendo of America (GBA, DS). It is also a co-founding member of the New Zealand Game Developers Association.
This role in beautiful New Zealand is waiting for you. My client would like you to have the following skills and more =)
C, C++ and various scripting languages including Python.
Experience in writing comprehensive technical design documentation
Familiarity with the Windows and Linux operating environments
Tertiary Computer Science qualification
Fluent in Photoshop, After Effects, and Maya (or industry equivalents)
Familiarity with the following digital art and practices and techniques:
3D modelling, lighting, and surfacing
Texture design and production
Interface design
Video post-production
Broad knowledge of videogame art asset production and optimisation techniques and tools
Understanding of the graphical strengths and limitations of each of PlayStation 2, Xbox and PC
4 years or more design experience on published videogame products across multiple platforms Familiarity with Microsoft Windows operating environments.
This company is an ambitious German developer. It is a financially independent development studio for next generation multiplayer games and exclusively develops its own IP. English is the studio's first language and employees come from all over the world. The work environment is highly creative with the company's ethos being that everyone plays a significant role in the development process, meaning all team members contribute their ideas and are important to the success of the game.
This is a fantastic chance for you oto work on a great title. You will use your 3D skills ·to create curate implementation of concept art and realtime 3d characters.
Professional requirements
· Knowledge of most recent technologies: generation of normal maps with Mudbox or ZBrush, Occlusion Shading etc.
· Knowledge of efficient LowPoly and UV layout techniques
· Artistic abilities are an asset (drawing, anatomy)
· Understanding of limitations and specialties of game assets on different platforms
Personal requirements
· Team player
· Very good communication skills
Get your folio over to me =).
Our client develops and distributes interactive games for all platforms. Their aim is to captivate all computer and video gamers who enjoy and share a passion for thrilling gameplay in modern game worlds. They are a leading supplier of high-end realtime 3D content.
You are needed to create high-quality art assets for game companies all over the world. Compared to working in a dedicated games studio, You must be flexible enough to work on a wide range of titles. Previous outsource experience is highly beneficial.
Your experience:
2+ years professional game art experience
Familiar with the main 2D & 3D packages (3D Max, Maya, Zbrush, AdobeCS)
Well versed in the creation of 3D real-time in game content for games
Traditional art skills and a professional work attitude
Ability to adapt art style from guidelines and client briefings
Able to work within technical and deadline constraints.